'spaceballs3000' said:
But from a business perspective, with only a limited number of Pandoras to ship, I really don't see them motivated to port it.
Heh... With a Linux port, you pick up X86 Linux and...
Nokia NXXX hand helds...
BeagleBoards...
and...
Wait For It...
PANDORAS.
The truth of the matter is that they've done a goodly portion of the needed work by doing a Linux version. You only need to tune for the display space (if that) and maybe input layer diffs and you're pretty much done.
possible a week even less, but certainly not more than a month
4000 pandoras in firt batch £10 each, £40,000 for a weeks work mmmmmm
legal and hosting issues would be a problem, but i cant see any in this project, hence why there is a fairly good chance of it coming, if they can be bothered, remember theyre need to buy one, or they will want to buy one for testing, so its not totally out, its not highly improbable, just a little on the unlikely side
Your logic is flawed.
4000 pandoras != 4000 sales
Remember 2dboy did that drm free thing, and found out the piracy rate. -->
http://2dboy.com/2008/11/13/90/
What makes you think the 2dboy team will think otherwise that the pandora be any different?
Also out of 4000 Pandora, (I guess) only at most 2/3 would be interested in the game to even try out (just not their type of game.) So with 2/3 (3000) at 90% piracy rate = 300 sales * $20 = $6,000.
Now like you said factor in they need at least two pandoras (one dev and one test) and few week to do port /cross-compile and test...
If they were smart, they have other low hanging fruit to pick before going to an pandora port.
All of this changes of course if one of the 2dboy crew is a pandora fanboy...