dflemstr
It's a ball.
Laurent said:Your logic is flawed because you based your assumption on sound being the blocking point :lol:
Hey, this doesn't make it flawed. I didn't say that it was THE major blocking point, but A major blocking point
Laurent said:In fact the physics engine is the main bottleneck (this was mentioned somewhere in this forum). The good news is that that physics engine is BSD licensed: ODE
CODE
http://www.ode.org
Using NEON in ODE could make World of Goo doable; or said otherwise: without ODE using NEON, World of Goo on Pandora can't happen.
If I had hardware I would consider converting ODE to NEON, but as I don't I won't bother
ODE uses no external libs afaik, so you could get some good NEON optimizing compiler to do the work for you if there is such a compiler, and just recompile the whole thing.
And ODE is really scalable iirc; I remember using it on some 1000 kHz chip once, with 1 CPS/FPS
Last edited by a moderator: