chad78
Active Member
trooper said:How do you think most of the open source software got to where it is today, Not from a single programmer, Obviously.
My point was, which is easier to find - a whole lot of people to do a lot of similar tasks, or one person (or one small group of people) to make one program? Or, let's put some completely made up numbers with it - 1 guy does 100 hours of work on a GP2X emulator for the Pandora. - or 50 guys do 5 hours of work to get 50 app/games ported. Now - finding a few people to do 5 hours of work is pretty easy - finding 50 - not so much. But if one person bit the bullet and did the bulk of the work to get the GP2X Emu done, then all 50 of those games - plus the however many others - are playable, not just on the Pandora - but in theory, on other Linux devices/systems as well.
-- Again, I know my opinion doesn't mean squat. But if the GP2X is anywhere near as awesome as half the people on here seem to think it was - I would like access to its library, not just some cherry picked arbitrary games. Same goes for the GP32.
- One way calls for 100 man hours - the other calls for 250.
- One calls for just one person to be convinced its worth doing - the other calls for 50.
- One ends up with every (or almost every - no emu is perfect) GP2X game being available - the other ends up with only those ported being available.
- One opens the door for other systems to emulate the GP2X - the other benefits only the Pandora.
I'm not really concerned either way, as I will most likely just be playing emulators of commercial systems, and using it as a UMPC. I just think the most efficent and effective way would be an emulator.
Let me put it this way - I'd like to see the emulator first, and then those uber-kuhl games that could benefit from being ported to Pandora native can be ported, to take advantage of it's power and controls.
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