Release Wizznic


Farox

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Hello here is Wizznic.

An implementation of the arcade classic Puzznic.

As the original game, your mission is to clear the level of bricks, this is done by moving the bricks about, when two or more bricks of the same kind are next to each other, or on top of eachother, they will disappear and points will be given.

The level has to be cleared of bricks before the time runs out, or you will lose a life.

Pandora Shots:

Wizznic_scr1.png


Wizznic_scr3.png



Download here ....http://repo.openpandora.org/?page=detail&app=Wizznic

Control using touch-screen or buttons.


Buttons used:
D-Pad - Navigate menus, move cursor about.
B - Select item in menu, select brick.
SELECT - Reset level (you have infinite retries, but time won't be reset)
START - Pause the game and display menu..


More packs can be added to the dlc dir under wizznic in appdata ( es .../appdata/wizznic/packs).

The levels you create in the level-editor are saved to the editorlevels dir under wizznic in appdata.

IMPORTANT!! The game is now maintained by the original author DusteD.


Enjoy
 
Last edited by a moderator:
I am sorry to report that this .pnd would not even boot up for me. It was placed were all my other working .pnd games are.
 
Just checked on mine and its working...also on minimenu.


Just try with Minimenu...sorry i don't know what it is.


Anyone else have prob running Wizznic ?


Thank's for report it.
 
I am sorry to report that this .pnd would not even boot up for me. It was placed were all my other working .pnd games are.

Are you trying to run the tar.bz2 version in the sourceforge link in the OP? If that's the issue, the Pandora pnd is in the repo here:


http://repo.openpand...ail&app=Wizznic


(I haven't tried it myself, I just noticed there was no repo link in the OP)
 
Last edited by a moderator:
excellent, im lovin' puzznic clones..


btw. for puzznic-clones lovers here, Atari XL/XE has nice game called :


Lorien's Tomb


loriens_tomb.png
 
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Thanks to user "nobgu" in the repo i discovered that this game is not longer running in latest firm.

Here is pnd_out:

=======================================================================================
PND             : /media/TRANSCEND16/pandora/apps/wizznic.pnd
PND_FSTYPE      : Squashfs
APPDATADIR      : /media/TRANSCEND16/pandora/appdata/wizznic
APPDD_FSTYPE    : vfat
PND_CPUSPEED    : <unset>
EXENAME         : scripts/Wizznic.bin.sh
ARGUMENTS       : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/wizznic"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/TRANSCEND16/pandora/appdata/wizznic=rw+nolwh":"/mnt/pnd/wizznic=rr" none "/mnt/utmp/wizznic"
[sUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( scripts/Wizznic.bin.sh  ) ----------
Wizznic v0.9.9. GPLv3 or newer Copyleft 2010

Directories:
    Settings: /mnt/utmp/wizznic/wizznic
    Highscores: /mnt/utmp/wizznic/wizznic/highscores
    Editorlevels: /mnt/utmp/wizznic/wizznic/editorlevels
    Datafiles: .

Loading settings...
Screen surface using 2 bytes per pixel.
statsInit(); Stats ready to be refreshed.
initPack();
Adding pack 'packs/000_wizznic'
DebugLamer:packs/000_wizznic/levels/level000.wzp
DebugLamer:packs/000_wizznic/levels/level001.wzp
DebugLamer:packs/000_wizznic/levels/level002.wzp
DebugLamer:packs/000_wizznic/levels/level003.wzp
DebugLamer:packs/000_wizznic/levels/level004.wzp
DebugLamer:packs/000_wizznic/levels/level005.wzp
DebugLamer:packs/000_wizznic/levels/level006.wzp
DebugLamer:packs/000_wizznic/levels/level007.wzp
DebugLamer:packs/000_wizznic/levels/level008.wzp
DebugLamer:packs/000_wizznic/levels/level009.wzp
DebugLamer:packs/000_wizznic/levels/level010.wzp
DebugLamer:packs/000_wizznic/levels/level011.wzp
DebugLamer:packs/000_wizznic/levels/level012.wzp
DebugLamer:packs/000_wizznic/levels/level013.wzp
DebugLamer:packs/000_wizznic/levels/level014.wzp
DebugLamer:packs/000_wizznic/levels/level015.wzp
DebugLamer:packs/000_wizznic/levels/level016.wzp
DebugLamer:packs/000_wizznic/levels/level017.wzp
DebugLamer:packs/000_wizznic/levels/level018.wzp
DebugLamer:packs/000_wizznic/levels/level019.wzp
DebugLamer:packs/000_wizznic/levels/level020.wzp
Adding pack 'packs/001_wizznic'
DebugLamer:packs/001_wizznic/levels/level000.wzp
DebugLamer:packs/001_wizznic/levels/level001.wzp
DebugLamer:packs/001_wizznic/levels/level002.wzp
DebugLamer:packs/001_wizznic/levels/level003.wzp
DebugLamer:packs/001_wizznic/levels/level004.wzp
DebugLamer:packs/001_wizznic/levels/level005.wzp
DebugLamer:packs/001_wizznic/levels/level006.wzp
DebugLamer:packs/001_wizznic/levels/level007.wzp
DebugLamer:packs/001_wizznic/levels/level008.wzp
DebugLamer:packs/001_wizznic/levels/level009.wzp
DebugLamer:packs/001_wizznic/levels/level010.wzp
DebugLamer:packs/001_wizznic/levels/level011.wzp
DebugLamer:packs/001_wizznic/levels/level012.wzp
DebugLamer:packs/001_wizznic/levels/level013.wzp
DebugLamer:packs/001_wizznic/levels/level014.wzp
DebugLamer:packs/001_wizznic/levels/level015.wzp
DebugLamer:packs/001_wizznic/levels/level016.wzp
DebugLamer:packs/001_wizznic/levels/level017.wzp
DebugLamer:packs/001_wizznic/levels/level018.wzp
DebugLamer:packs/001_wizznic/levels/level019.wzp
DebugLamer:packs/001_wizznic/levels/level020.wzp
Adding pack 'packs/010_wizznic-silver'
   Warning: 'packs/010_wizznic-silver/finished.png' not found.
DebugLamer:packs/010_wizznic-silver/levels/level000.wzp
DebugLamer:packs/010_wizznic-silver/levels/level001.wzp
DebugLamer:packs/010_wizznic-silver/levels/level002.wzp
DebugLamer:packs/010_wizznic-silver/levels/level003.wzp
DebugLamer:packs/010_wizznic-silver/levels/level004.wzp
DebugLamer:packs/010_wizznic-silver/levels/level005.wzp
DebugLamer:packs/010_wizznic-silver/levels/level006.wzp
DebugLamer:packs/010_wizznic-silver/levels/level007.wzp
DebugLamer:packs/010_wizznic-silver/levels/level008.wzp
Adding pack 'packs/030_bman-NES'
   Warning: 'packs/030_bman-NES/finished.png' not found.
DebugLamer:packs/030_bman-NES/levels/level000.wzp
DebugLamer:packs/030_bman-NES/levels/level001.wzp
DebugLamer:packs/030_bman-NES/levels/level002.wzp
DebugLamer:packs/030_bman-NES/levels/level003.wzp
DebugLamer:packs/030_bman-NES/levels/level004.wzp
DebugLamer:packs/030_bman-NES/levels/level005.wzp
DebugLamer:packs/030_bman-NES/levels/level006.wzp
DebugLamer:packs/030_bman-NES/levels/level007.wzp
DebugLamer:packs/030_bman-NES/levels/level008.wzp
DebugLamer:packs/030_bman-NES/levels/level009.wzp
DebugLamer:packs/030_bman-NES/levels/level010.wzp
DebugLamer:packs/030_bman-NES/levels/level011.wzp
DebugLamer:packs/030_bman-NES/levels/level012.wzp
DebugLamer:packs/030_bman-NES/levels/level013.wzp
DebugLamer:packs/030_bman-NES/levels/level014.wzp
DebugLamer:packs/030_bman-NES/levels/level015.wzp
DebugLamer:packs/030_bman-NES/levels/level016.wzp
DebugLamer:packs/030_bman-NES/levels/level017.wzp
DebugLamer:packs/030_bman-NES/levels//usr/pandora/scripts/pnd_run.sh: line 522:  2628 Segmentation fault      "./$EXENAME" $ARGUMENTS "$@"
[ FAILED]--- Starting the application ( scripts/Wizznic.bin.sh  ) ----------
[ START ]--- Restoring the frame buffer status ----------
[sUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[sUCCESS]--- Waiting the Union to be available ----------
auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device
rmdir: failed to remove `/mnt/utmp/wizznic': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[sUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[sUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 2
I will look into it...but someone know why is not working anymore ?
 
Strange, for me it is still working?

I reflashed to 1.54RC and then updated to 1.54 final with the Upgrade Tool (yeah, don't ask), not sure if this makes a difference. I also ran an update last week or so.

I think I haven't played it in a while, so I can't say if it was broken at some point. I really like it though, great if you want something or just a few minutes (which doesn't mean you can't waste a few hours with it, too).
 
Thanks !

After your message i reinstalled (deleted the appdata/wizznic but..REMEMBER to backup if you have some custom made levels/packs) and now the game run as usual.

But unfortunately only the first time.... :(
 
... yes ... I also noticed that when I tried a second time it does not work any more ... very strange :(
 
Just to inform you all, that the original author DusteD is now the official maintainer of the Wizznic game also for Pandora.

I deleted my previous port releases in favor of the official build by the original author.

I will continue to help him with testing his builds (as he don't have a Pandora)...and i invite him to post pandora related news also here.

Enjoy the new release.
 
had trouble getting it to work...  until I moved it to the other SD card.   I can't believe I missed the first release.  I used to play some thing just like this in an Amiga games pack for the pocket PC. Great game.   Thanks
 
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