Anhaedra: As I told you already. Emulation is slow as shit. Lets do the following calculation: If you use a REALLY good N64 Emulator on a PC and most Games should run (Zelda), you need 750 or for some games 1500 or even more MHz. The console itself has a 64-Bit MIPS R4300i RISC CPU with 93,75 MHz, so you need 8 to 15 times the power you want to emulate. Now lets check, what results of it:
200/8=25 MHz
200/15=13,3 MHz
266/8=33,25 MHz
266/15=17,73 MHz
300/8=37,5 MHz
300/15=20 MHz
13,3 - 37,5 MHz how nice.
If you look @ QEMU's Page you'll see that they tlak about a Factor 5 - 10. This gives following results:
200/5=40 MHz
200/10=20 MHz
266/5=53,2 MHz
266/10=26,6 MHz
300/5=60 MHz
300/10=30 MHz
Sounds better, but refers to IDEAL values. I think the MAXIMUM Spped you could get on a 266 MHz clocked GP2X is 45 MHz with QEMU and 30 on BOCHS.