CCmachined
Member
- Joined
- Nov 3, 2007
- Messages
- 347
there are at least a couple i can think of, would there need to be any rendering code changes?
iPhone apps are written mostly using Objetive-C, and iPhone's libs, so I don't know how much easy or hard would be porting to PandoraCC_machine said:there are at least a couple i can think of, would there need to be any rendering code changes?
And apps using SDL written for the iPhone (Yes, there is a version thereof that was the result of the Google Summer of Code project for the SDL...the ES pieces are available for inclusion right now, they're working on the other pieces which are subject to NDA right at the moment...) should mostly work as well.Etinin said:GCC can compile Objective-C and OpenGL ES 1.1 will work fine.
darkblu said:actually, if we get the es 2.x drivers *fingers crossed* then porting from iphone's es 1.1 will not be straight-forward
There's nothing that prevents you from having an ES 1.1 driver alongside an ES 2.0 driver on the same device. The general expectation is that ES 2.0 capable devices ship with both.
Xmas said:darkblu said:actually, if we get the es 2.x drivers *fingers crossed* then porting from iphone's es 1.1 will not be straight-forward
There's nothing that prevents you from having an ES 1.1 driver alongside an ES 2.0 driver on the same device. The general expectation is that ES 2.0 capable devices ship with both.
possibly, i've never touched an es 2.x driverset before. but people better be prepared ; )
Heh... I've had this conversation with Xmas before- the person behind that nym is an employee of Imagination Technologies. While I've still some reservations because it's got some licensing involved, if they're telling you it's likely to be there, it's pretty likely all the same.darkblu said:possibly, i've never touched an es 2.x driverset before. but people better be prepared ; )
Svartalf said:Heh... I've had this conversation with Xmas before- the person behind that nym is an employee of Imagination Technologies.darkblu said:possibly, i've never touched an es 2.x driverset before. but people better be prepared ; )
and the irony (for myself) behind that is that i presumably knew that fact about Xmas, it just did not reach my cognitive floor on time. i blame old age.
Heh... Unless you're in your forties, you're not even close to being afflicted with Oldtimers...darkblu said:and the irony (for myself) behind that is that i presumably knew that fact about Xmas, it just did not reach my cognitive floor on time. i blame old age.
i'm close enouh to my forties and my mind is sufficiently amortized that i'd qualify with ease.Svartalf said:Heh... Unless you're in your forties, you're not even close to being afflicted with Oldtimers...
Nice! I look forward to that!Lazrhog said:well my iphone ports of Neverball and Neverputt will take no time at all to recode for pandora. All they need is the device opengl initialisation and input handler and they will be done. The only apple specific code used is the interrupt handler !