A lot of people are talking about needing to use openGL ES but the factsheet clearly states that all of the SGX series is capable of openGL 1.1+ and openGL 2.0 support. Now I'm wondering if anyone knows if we would have to pay for the conventional openGL support or if there's any reason we couldn't just run straight ogl.
The only imposed limitation is that the SGX530 will not run directx 9.1 or 10 but I don't think anyone here would lose any sleep over that, especially considering the wine project has proven an opengl wrapper can be made.
The only imposed limitation is that the SGX530 will not run directx 9.1 or 10 but I don't think anyone here would lose any sleep over that, especially considering the wine project has proven an opengl wrapper can be made.