Daz_Genetic
Certified Guru
I'm currently programming a portable driving game engine that will eventually be targetted for the GP32. It's a Mode7 tile engine with scaled sprites and some real 3D objects. I've also already implemented a rough driving model. (needs lots of work)
I'm not very good at coding, so it's going to be far from a speedy engine, but I am a good artist so I'm going to concentrate on making an actual game rather than spend all my time optimizing already functioning code. Once i've got a game, or part of, I will have a better idea of what needs a speed boost.
Since most engines released for the GP32 never get turned into a game, I think it's best that I make a game myself, or at least a few fun and playable levels.
This is where I need your help. I'm torn between making a Rally game (offroad) or a Performance Car game (road/track).
I really love rally myself, but I feel that mode7 perhaps lends itself better to a track. Although colin mcrae rally on the GBA shows that is not necessarily the case.
I can't decide, please help me make my decision. Any other options or opinions are very welcome. Thank you.
I'm not very good at coding, so it's going to be far from a speedy engine, but I am a good artist so I'm going to concentrate on making an actual game rather than spend all my time optimizing already functioning code. Once i've got a game, or part of, I will have a better idea of what needs a speed boost.
Since most engines released for the GP32 never get turned into a game, I think it's best that I make a game myself, or at least a few fun and playable levels.
This is where I need your help. I'm torn between making a Rally game (offroad) or a Performance Car game (road/track).
I really love rally myself, but I feel that mode7 perhaps lends itself better to a track. Although colin mcrae rally on the GBA shows that is not necessarily the case.
I can't decide, please help me make my decision. Any other options or opinions are very welcome. Thank you.