AireTamStorm
Unix Addict
I'm sure alot of you have given it some thought, I'd just like a good centralized area where people can provide their opinions on what kind of niche the XGP will fill.
I have a PSP, a GP2X, and a Pocket PC, and their own little section of my day when it comes to portable entertainment. However all three lack in certain areas, which the XGP may be able to come into.
Lets admit it, the GP2X doesn't seem to be pumping out and real killer commercial games. Some of them I like, don't get me wrong, but the GP2X seems to have filled a General Portable Entertainment area, with music, video, and emulation as its main focus.
The PSP, so far I'm very impressed with what a corporate backing like Sony can do behind a handheld. Killer interface, music, and video, although sadly enough, it almost always requires conversion on my end (no ogg/vorbis, and very few non-mp3 based file support). As expected, commercial games by the truckload, and the wireless with Internet is greatly appreciated on its big screen.
The Pocket PC OS keeps changing and screwing everything up in its path. WM2k5 killed all forms of emulation. Thank you Microsoft. Movies and media plays, with external codecs and players. Good as a word processor, to jot down data, and view web pages.
Where I think the XGP /may/ go, is that it may provide companies making new games an opportunity to remarket their desktop classics in a portable gaming environment. Like suggested, the OpenGL support will allow almost all of iD's and other companies' open sourced titles to run with little change in source code. If Gamepark offers such companies a way to repackage game data, easily, and without major modification, I think this can earn them a good spot in the portable gaming scene.
If Gamepark wants commercial games, they need to grab some companies' attention BEFORE release, with specs, devkits, and as many resources required to make it easy for the game developers to make sellable content on the device.
And DRM is usually our enemy, but...
Gamepark will also need some type of DRMed digital distribution, probably taking advantage of the XGP's WiFi connection to deliver content directly to the device. It would be nice to implement not a web browser, but an interface designed to download previews and demos of a game, for a "try before you buy" model. Scroll over Quake 2, and the XGP downloads a small video, a background image, and text description of the game, as well as the price, and way to make the transaction without ever connecting to a computer. This solid model will attract a company faster than simply saying "put it on a read-only SD card and you're all set".
Of course a connect-to-PC option is also necessary, as some people don't have WiFi, etc...
All thoughts appreciated.
I have a PSP, a GP2X, and a Pocket PC, and their own little section of my day when it comes to portable entertainment. However all three lack in certain areas, which the XGP may be able to come into.
Lets admit it, the GP2X doesn't seem to be pumping out and real killer commercial games. Some of them I like, don't get me wrong, but the GP2X seems to have filled a General Portable Entertainment area, with music, video, and emulation as its main focus.
The PSP, so far I'm very impressed with what a corporate backing like Sony can do behind a handheld. Killer interface, music, and video, although sadly enough, it almost always requires conversion on my end (no ogg/vorbis, and very few non-mp3 based file support). As expected, commercial games by the truckload, and the wireless with Internet is greatly appreciated on its big screen.
The Pocket PC OS keeps changing and screwing everything up in its path. WM2k5 killed all forms of emulation. Thank you Microsoft. Movies and media plays, with external codecs and players. Good as a word processor, to jot down data, and view web pages.
Where I think the XGP /may/ go, is that it may provide companies making new games an opportunity to remarket their desktop classics in a portable gaming environment. Like suggested, the OpenGL support will allow almost all of iD's and other companies' open sourced titles to run with little change in source code. If Gamepark offers such companies a way to repackage game data, easily, and without major modification, I think this can earn them a good spot in the portable gaming scene.
If Gamepark wants commercial games, they need to grab some companies' attention BEFORE release, with specs, devkits, and as many resources required to make it easy for the game developers to make sellable content on the device.
And DRM is usually our enemy, but...
Gamepark will also need some type of DRMed digital distribution, probably taking advantage of the XGP's WiFi connection to deliver content directly to the device. It would be nice to implement not a web browser, but an interface designed to download previews and demos of a game, for a "try before you buy" model. Scroll over Quake 2, and the XGP downloads a small video, a background image, and text description of the game, as well as the price, and way to make the transaction without ever connecting to a computer. This solid model will attract a company faster than simply saying "put it on a read-only SD card and you're all set".
Of course a connect-to-PC option is also necessary, as some people don't have WiFi, etc...
All thoughts appreciated.