Efompor
Premium Member
Since PocketSNES came out for the GBA, I've been thinking that maybe a lot of things that we commonly believe to be impossible actually ARE possible. Almost everyone believed that SNES emulation on the GBA would never happen, that it would be completely impossible, and yet it did. Nobody has really pushed the GP32 hardware like the GBA coders have pushed theirs, so I'm wondering, what exactly are the limits of the GP32's capacity to emulate? I honestly dont bevieve that SNES is as far as we can go. The processing power of the GP32 can be up to 10 times better than that of the GBA, and yet they still got a functional emulator on there. It's actually amazing