Also known as 'badly'.junker posted on Sep 25 2005 at 02:33 PM said:hey, how would comics/manga show up on the 320x240 display? i bet a LOT of scrolling would be needed...
Digital Awakening posted on Sep 25 2005 at 11:48 PM said:Should mean that scaling is done instantly
HomicidalBarber posted on Sep 26 2005 at 01:21 AM said:I wonder if Serious Sam could be run on it. The original of course, not the new one. The system requirements are 300 mhz and 64 megs of ram, but that is pc.
What is that game? h34r:Jarska333 posted on Sep 25 2005 at 12:27 PM said:
Esn posted on Sep 25 2005 at 08:19 PM said:Star Control 2
Esn posted on Sep 26 2005 at 04:19 AM said:What is that game? h34r:
Esn posted on Sep 26 2005 at 02:19 AM said:What is that game? h34r:Jarska333 posted on Sep 25 2005 at 12:27 PM said:
And there were actually a LOT of good x86 games that were never ported to other platforms like the Amiga or Atari ST... most of them don't use the mouse either so the control scheme would be a perfect fit.
Blake Stone (1-2), Commander Keen (1-6), Cosmo, Duke Nukem (1-2), Hocus Pocus, Jill of the Jungle, Jazz Jackrabbit (parts 1-9), Monster Bash, Rise of the Triad, Wacky Wheels, Star Control 2, and a lot more that I haven't played (yeah, I was a big Apogee fan ).
I'm also looking forward to being able to play Starfox!
Ravnos posted on Sep 26 2005 at 04:24 AM said:Esn posted on Sep 25 2005 at 08:19 PM said:Star Control 2
That's already been ported to Linux. It might be possible to get it up and running on GP2X from that source.
The Ur-Quan Masters
joele posted on Sep 26 2005 at 02:39 AM said:Ravnos posted on Sep 26 2005 at 04:24 AM said:Esn posted on Sep 25 2005 at 08:19 PM said:Star Control 2
That's already been ported to Linux. It might be possible to get it up and running on GP2X from that source.
The Ur-Quan Masters
Thanks I didn't know that existed, I know what I will be doing for most of tonight... Loved that game...
A port doesn't seem impossible, it requires 200mhz, 64mb RAM, uses SDL 1.2 and is 320x240 already..
Agreed, MOOI was the most fun. MOOII was very good too tho... they just crippled it in a few ways (like the "command points" crap limiting your fleet size). Do not, repeat, DO NOT play MOOIII. It's a spreadsheet masquerading as a video game.Khellros posted on Sep 26 2005 at 07:03 AM said:Master of Orion
Great game, better than MOO II in my opinion (haven't played III).
You could try contacting the Russian developers who did an Ufo clone for PalmOS... Just search for it at zodiacgamer.com or pdarcade.com ...Morwynd posted on Sep 26 2005 at 11:15 PM said:Really looking forward to finally playing handheld SNES with decent speed and a full button set. Final Fantasy III in particular. Also looking forward to the Quake I port.
Agreed, MOOI was the most fun. MOOII was very good too tho... they just crippled it in a few ways (like the "command points" crap limiting your fleet size). Do not, repeat, DO NOT play MOOIII. It's a spreadsheet masquerading as a video game.Khellros posted on Sep 26 2005 at 07:03 AM said:Master of Orion
Great game, better than MOO II in my opinion (haven't played III).
While we're on the topic of old DOS gems we'll probably never see on the GP2X, how about X-Com: UFO Defense?