MattRDavis
Still Fresh
- Joined
- May 7, 2008
- Messages
- 10
> WHAT IS "WE WANT YOU"?
Imagine a game where you are the main character, where every piece of hardware necessary to "play" the game is not considered a gaming system through which you are able to interact with the game but a tool necessary to participate in an invisible world around you. Think of it like THE LAST STARFIGHTER meets Grant Morrison's THE INVISIBLES.
Like all experiences, the game begins benignly, it begins "inside the box". To all appearances it shares qualities with games like Wario Ware, Brain Age, etc. But like all adventures, this is the simple beginning of a long & complicated journey. When players complete the initial puzzle game, to a satisfactory level, the real game begins. The puzzle mini-game was simply a scouting tool used to gauge & rank potential recruits to the real fight.
The real fight is a multi-dimensional game of cat & mouse, fought on this world, in your neighborhood & mine. It would utilize every aspect of the Pandora system from the multiple controllers to the USB port. The Pandora, in effect, becomes your Instrument, necessary both to receive & communicate with other recruits & to filter & translate perceived threats in your area. At times it may function as a sort of e-mail program; at other times it may function as a faux Electromagnetic Field Detecting unit; sometimes, it may function as a symbolic Hieronymus machine; at all times, it will be presenting "players" with challenging situations, grounded in the real world, where they must defend themselves & those close to them using every available application of their Instrument.
> THE DETAILS
I currently have a group of people who I am working with on a Web 2.0 game that are also interested in developing a game for the Pandora system. We are able to do rules design, game mechanics & to a limited degree, simple graphic design. What we need are programmers & artists also interested in creating a game unlike any other game on the market, something that breaks the 4th wall; WE WANT YOU won't draw the player into the game, it will draw the game into the player. It will make you see & interact with the actual world around you in different ways; it will convince you that it is real by utilizing the greatest graphics engine available: reality. We're definitely not professionals, by any means, we're just a group of guys who work well together who like to do things a little bit differently & are just generally tired of seeing the same game rehashed & repackaged as a new game. We want to do something new & exciting that will make people rethink their definition of a "game" but we cannot do it alone... we want you.
So, basically, this is a call to arms. I've ranted too long, already, though, but please, if you are interested in doing something like this contact me via PM or post in this thread.
And regardless, thank you for your time!
/end geeky hyperbolic pitch
Imagine a game where you are the main character, where every piece of hardware necessary to "play" the game is not considered a gaming system through which you are able to interact with the game but a tool necessary to participate in an invisible world around you. Think of it like THE LAST STARFIGHTER meets Grant Morrison's THE INVISIBLES.
Like all experiences, the game begins benignly, it begins "inside the box". To all appearances it shares qualities with games like Wario Ware, Brain Age, etc. But like all adventures, this is the simple beginning of a long & complicated journey. When players complete the initial puzzle game, to a satisfactory level, the real game begins. The puzzle mini-game was simply a scouting tool used to gauge & rank potential recruits to the real fight.
The real fight is a multi-dimensional game of cat & mouse, fought on this world, in your neighborhood & mine. It would utilize every aspect of the Pandora system from the multiple controllers to the USB port. The Pandora, in effect, becomes your Instrument, necessary both to receive & communicate with other recruits & to filter & translate perceived threats in your area. At times it may function as a sort of e-mail program; at other times it may function as a faux Electromagnetic Field Detecting unit; sometimes, it may function as a symbolic Hieronymus machine; at all times, it will be presenting "players" with challenging situations, grounded in the real world, where they must defend themselves & those close to them using every available application of their Instrument.
> THE DETAILS
I currently have a group of people who I am working with on a Web 2.0 game that are also interested in developing a game for the Pandora system. We are able to do rules design, game mechanics & to a limited degree, simple graphic design. What we need are programmers & artists also interested in creating a game unlike any other game on the market, something that breaks the 4th wall; WE WANT YOU won't draw the player into the game, it will draw the game into the player. It will make you see & interact with the actual world around you in different ways; it will convince you that it is real by utilizing the greatest graphics engine available: reality. We're definitely not professionals, by any means, we're just a group of guys who work well together who like to do things a little bit differently & are just generally tired of seeing the same game rehashed & repackaged as a new game. We want to do something new & exciting that will make people rethink their definition of a "game" but we cannot do it alone... we want you.
So, basically, this is a call to arms. I've ranted too long, already, though, but please, if you are interested in doing something like this contact me via PM or post in this thread.
And regardless, thank you for your time!
/end geeky hyperbolic pitch