kuru
Who the heck is Stephan Kramer?
PSO is pretty simple as far as RPGs are concerned. It's pretty much a simpler, 3D version of Diablo. There really is not much gameplay to it beyond character positioning, good timing and item collection madness. A homebrew game like POWDER is much more complex I imagine.
There IS one potenitally difficult thing though, I guess: I don't know wether SEGA did this by hand or had some randomizer, but the Dungeon layouts would change on a weekly schedule.
Edit: Having said that, hell yeah I want some of this! Can't offer any help though as I'm still stumbling over pointers
Edit2: Well putting more thought into this, a timing critical MP game could be difficult in terms of networking, again just an ineducated guess
There IS one potenitally difficult thing though, I guess: I don't know wether SEGA did this by hand or had some randomizer, but the Dungeon layouts would change on a weekly schedule.
Edit: Having said that, hell yeah I want some of this! Can't offer any help though as I'm still stumbling over pointers
Edit2: Well putting more thought into this, a timing critical MP game could be difficult in terms of networking, again just an ineducated guess
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