Long time no talk, eh, so here we go with some updates.
The Code
A lot has happened regarding the programming aspect of the game. I can introduce a new member to the team: Howard "The Grum" will be our lead programmer and he already did some marvellous stuff, like an encryption system for map files, triggers, a spawn system for units read from map files and much more Linux related tweaks to the code.
I sadly, on the other hand, have much less time due to work and can barely keep up with the updates, but I can tell you we are making progress.
You can check the status of the project at any time by downloading the latest version via SVN from:
http://code.google.c...source/checkout and try it out yourself! A lot stuff is not yet implemented or works in a beta kind of way (read: buggy), but it is indeed playable.
The Editor
I spent all spare time working on the level editor and can now present you version 0.6.1. "What do I care?" you may ask, well this is the first version to be released publicly, so you can go to
http://code.google.c.../downloads/list right away, download it and try to create your own levels. I ask you to stay for a minute, though as I have to make some limitations: The current version of the editor is guaranteed to work on a Windows machine, I implemented some methods to make it Linux compatible, but they are mostly untested, so I can't guarantee for Wine compability (any status reports on that are greatly appreciated).
Furthermore, not all things are implemented yet. This includes, triggers, most properties and custom units. I am working on this, though
I also created a short step-by-step tutorial on how to create a map with the editor and make it load and play in the game (this will be much easier in the final version, of course):
http://code.google.c...iHowToCreateMap
So if you are interested in trying out the editor please go and download it and report any issues, problems, etc. you find here or right on the Issues page (preferred, but please use the LevelEditor bug report template):
http://code.google.c...ine/issues/list
Download: http://code.google.c.../downloads/list
The Art
Just like me, Dragons_Slayer got a head full of work, too and therefore he was not able to do much for the project lately. Don't blame him though, he is just learning how to be an even more awesome artist, so he can create even greater sprites for the game
But, because of this, we are still searching for another artist!
We need sprites, tilemaps and probably background images. So if you want to help the project, just PM/E-Mail me or leave a reply!
You will be able to define the fate of poor Wandor, too as we are always open for any ideas regarding maps, chapters and story.
Well that's it with the status report for now, have a nice weekend
foxblock out