Release VDrift

Discussion in 'Software Releases' started by ptitSeb, Feb 15, 2015.

  1. ptitSeb

    ptitSeb Serial Porter

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    Here is VDrift

    [​IMG]

    The game is now playable, with good framerate on most tracks. Some tracks are still too demanding (like LeMans).

    Also, don't put too many A.I. car, 1 is ok, 3 is too much.

    History log
    =========


    Build 02
    -----------

    • New slightly faster build
    Build 01
    -----------

    • Optimized rendering without shader
    • Added back particles effects
    • Customized for Pandora controls
     
    Last edited: Dec 25, 2015
    Tags:
  2. fusion_power

    fusion_power Advanced Member

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    Thanks! :)

    1,4GB, wow, there should be alot of drifting inside I hope. :D   Of course it looks a little bit plain without shaders but of course FPS are more important. Are there some "fake" shadows/lights available to make it look a little bit better?  I'm sure there are enough "old tricks" to fake many demanding shader effect of todays games. I mean, old classics like the first Need for Speed titles and especialy Gran Turismo had such stuff, and they run great on Pandora actualy (the miracle of modern emulation, always blows my mind).
     
  3. ptitSeb

    ptitSeb Serial Porter

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    I have added as many track as I could, so the size doubled since last beta.

    There are some tiny light effect, but no shadows for now.
     
  4. ptitSeb

    ptitSeb Serial Porter

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    New build on the repo, featuring some optimizations and adjustments here and there. It should be faster. Some tracks are still too demanding, but I think it's more playable now (especially on Gigahertz, but CC & Rebirth model have improved fps too).

    Build 02

    -----------

    • New slightly faster build
     
    Last edited by a moderator: Oct 30, 2015
    levi likes this.
  5. coreyjohnson711

    coreyjohnson711 Member

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    Any help here? 


    =======================================================================================
    PND             : /media/mmcblk0p1/pandora/menu/vdrift_ptitseb.pnd
    PND_FSTYPE      : Squashfs
    APPDATADIR      : /media/mmcblk0p1/pandora/appdata/vdrift
    APPDD_FSTYPE    : vfat
    PND_CPUSPEED    : <unset>
    EXENAME         : runscript.sh
    ARGUMENTS       : <unset>
    =======================================================================================
    [ START ]--- Mount the PND ----------
    Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/vdrift"
    Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/mmcblk0p1/pandora/appdata/vdrift=rw+nolwh":"/mnt/pnd/vdrift=rr" none "/mnt/utmp/vdrift"
    [SUCCESS]--- Mount the PND ----------
    [ START ]--- Starting the application ( runscript.sh  ) ----------
    --------------------------------------------------------------
    Setting PATH to /mnt/utmp/vdrift:/mnt/utmp/vdrift/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/X11:/usr/games
    CC model detected
    System check
    ============
    Freememory is 609
    Cpu Speed is 800
    Sys Speed is 332
    LIBGL: Initialising glshim
    INFO: Starting VDrift: development-full, Revision: latest, O/S: Unix
    INFO: Home directory: /mnt/utmp/vdrift/home
    INFO: Settings file: /mnt/utmp/vdrift/home/.vdrift/VDrift.config (does not exist, will be created)
    INFO: Data directory: /mnt/utmp/vdrift/share/games/vdrift/data
          DATA_DIR: /mnt/utmp/vdrift/share/games/vdrift/data
    INFO: Temporary directory: /mnt/utmp/vdrift/home/.vdrift/tmp
    INFO: Log file: /mnt/utmp/vdrift/home/.vdrift/log.txt
    ERROR: Failed to load /mnt/utmp/vdrift/home/.vdrift/VDrift.config
    INFO: Disabling antialiasing
    libGL: built on Oct 25 2015 14:01:09
    libGL: framebuffer output enabled
    LIBGL: Texture shink, mode 4 selected (only > 256 /2, >=1024 /4 )
    LIBGL: Current folder is:/mnt/utmp/vdrift
    libGL egl backend: libEGL.so
    INFO: Display change was successful: 800x480x32 24z fullscreen=1
    libGL backend: libGLES_CM.so
    ERROR: You don't have an NVIDIA or ATI/AMD card.  This game may not run correctly or at all.
    glX stub: glCopyTexSubImage3D
    glXGetProcAddress: glBlendColor not found.
    glX stub: glFogCoordPointer
    glXGetProcAddress: glMultiDrawArrays not found.
    glXGetProcAddress: glMultiDrawElements not found.
    glXGetProcAddress: glPointParameteri not found.
    glXGetProcAddress: glPointParameteriv not found.
    glX stub: glDrawBuffersARB
    glX stub: glEdgeFlagPointerEXT
    glX stub: glIndexPointerEXT
    glX stub: glXCreatePbuffer
    glX stub: glXCreatePixmap
    glX stub: glXDestroyPbuffer
    glX stub: glXDestroyPixmap
    glX stub: glXGetCurrentReadDrawable
    glX stub: glXGetSelectedEvent
    glX stub: glXSelectEvent
    INFO: Video card information:
          Vendor: OpenPandora
          Renderer: GLES_CM wrapper
          Version: 1.4 glshim wrapper
          Maximum texture size: 2048
          Maximum varying floats: 0
          Using GLEW 1.10.0
    INFO: Your video card doesn't support cube maps.  Disabling shaders.
    ERROR: OpenGL error "invalid enumerant" during: Cubemap ID generation
    ERROR: OpenGL error "invalid enumerant" during: Cubemap creation
    ERROR: OpenGL error "invalid enumerant" during: Cubemap creation
    INFO: Maximum anisotropy: 0
    INFO: 0 joysticks found.
    INFO: Loading car controls from: /mnt/utmp/vdrift/home/.vdrift/controls.config
    INFO: Update status file /mnt/utmp/vdrift/home/.vdrift/updates.config will be created
    INFO: Update status file /mnt/utmp/vdrift/home/.vdrift/updates.config will be created
    INFO: Sound initialization information:
    INFO: Obtained audio device:
          Frequency: 44100
          Format: 32784
          Bits per sample: 16
          Channels: 2
          Silence: 0
          Samples: 2048
          Size: 8192
          Sound initialization successful
    ERROR: OpenGL error "ERROR: INFO: Loaded fonts successfully
    ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: INFO: Loaded GUI successfully
    ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: INFO: Loading track from path: /mnt/utmp/vdrift/share/games/vdrift/data/tracks/garage
    INFO: Loaded surfaces file, 7 surfaces.
    INFO: No lap sequence found. Lap timing will not be possible.
    ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: tire texture = tire/touring.png
    ERROR: ERROR: tire texture = tire/touring.png
    tire texture = tire/touring.png
    tire texture = tire/touring.png
    ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: sound is 2169274 samples, 2 channels, 2 bytespersample
    INFO: Car loading was successful: XS
    ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: INFO: Loading track from path: /mnt/utmp/vdrift/share/games/vdrift/data/tracks/paulricard88
    INFO: Loaded surfaces file, 6 surfaces.
    INFO: Track timing sectors: 2
    ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: ERROR: tire texture = tire/touring.png
    tire texture = tire/touring.png
    tire texture = tire/touring.png
    tire texture = tire/touring.png
    INFO: Car loading was successful: XS
    tire texture = tire/touring.png
    tire texture = tire/touring.png
    tire texture = tire/touring.png
    tire texture = tire/touring.png
    INFO: Car loading was successful: XS
    tire texture = tire/touring.png
    tire texture = tire/touring.png
    tire texture = tire/touring.png
    tire texture = tire/touring.png
    INFO: Car loading was successful: XS
    ./runscript.sh: line 93:  5753 Segmentation fault      bin/vdrift $*
    [ FAILED]--- Starting the application ( runscript.sh  ) ----------
    [ START ]--- Restoring the frame buffer status ----------
    [SUCCESS]--- Restoring the frame buffer status ----------
    [ START ]--- Restoring nub mode ----------
    [SUCCESS]--- Restoring nub mode ----------
    [ START ]--- uMount the PND ----------
    [ START ]--- Waiting the Union to be available ----------
    [SUCCESS]--- Waiting the Union to be available ----------
    rmdir: failed to remove `/mnt/utmp/vdrift': Device or resource busy
    [ START ]--- Waiting the PND mount dir to be free ----------
    [SUCCESS]--- Waiting the PND mount dir to be free ----------
    cleanup done
    [SUCCESS]--- uMount the PND ----------
    =======================================================================================
    Return code is : 15
     
     
  6. ptitSeb

    ptitSeb Serial Porter

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    @coreyjohnson711: maybe it's a corrupted download (sorry, I know it's a big one). You use default SGX driver?
     
    Last edited by a moderator: Feb 6, 2016
  7. coreyjohnson711

    coreyjohnson711 Member

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    Hey PtitSeb,


    I downloaded three different times and tried with default and non-default SGX driver and am unable to get into any sort of race :/
     
  8. ptitSeb

    ptitSeb Serial Porter

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    Can you go to the Main Menu? If yes, got to the options and change texture to low.


    I'll try to re-test on a CC soon.
     
  9. coreyjohnson711

    coreyjohnson711 Member

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    Also doesn't work with the textures set to low for me. I really appreciate your help :)
     
  10. ptitSeb

    ptitSeb Serial Porter

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    Ok, I'll retest on my CC. I may I have missed something.
     

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