Sephnroth
Member
UPDATE 17/07/06 - First public beta released:
http://www.gp32x.de/board/index.php?showt...id=424545&#
Original Post:
Finally making a proper thread for Triple Triad X as the Old Thread was getting huge and the cool ideas forum really isnt the place for a wip Asked on irc for the best place to post this and here was the answer! Move it if its in the wrong place
For those who havnt heard of my project yet, Triple Triad X is a remake of the game Triple Triad which was a playable mini-game in Final Fantasy 8. SolidSnake made the request in cool ideas forum and as I was looking for a project to cut my teeth on the gp2x with I took up the challenge.
My implementation is not just a remake of the card game. As most of the *point* of playing the original Triple Triad was roaming around to find new people to challenge and win different cards off I decided I was going to create a RPG-like front end for the game so you could walk around, meet new people, challenge them to games , earn new cards and generally have a sense of purpose.
It was originally going to be simple, but as I progressed I found I was having far too much fun to cut the engine short and now have a rather powerful RPG engine behind all this.
Features:
Pick a player sprite of your choosing when you start the game
Customise the GUI gradient ala final fantasy games
Full implementation of Triple Triad and all the original rules
The RPG engine sports a lua scripting interface to allow for truely dynamic NPC's and game events
Earn cash as well as cards when you beat someone at Triple Triad, spend it at a shop npc on new cards or flashy new game boards/backgrounds for a change of scenary
Talk to npc's, engage in quests, earn rewards and advance your game (and probably some sort of cheesy story )
Level 8, 9 and 10 cards cannot be bought in shops, hunt down NPC's who hold these cards and beat them to earn the cards
Engine was designed with user modability in mind - create your own card decks (people already are), game boards and game backgrounds. Add your own player sprites and even new backgrounds for the game menu. Recolour the GUI from in game and save your settings. Because it was DESIGNED for this, adding content to the game is as simple as putting the new sprites/artworks/decks in the relevent game folder and the game will autoload them when it runs and inserts it into your game.
A full editing suite will be provided for windows users (and later even linux) to allow you to go a step further and create your own maps, scripts and your own addon stories.
Not all of these features are finished yet, but surprisingly most of them are. The editing suite isnt ready for public use yet as its not idiot proof. You can already add all your own content however, game gui is cutomisable - only things left to do is add the cash system, implement a few more triple triad rules and write the scripts for the npc's (ie, add content)
Screen Shots:
These are the new screen shots as of today. Some older ones will follow for those who didnt track the Cool Ideas thread. The tilesets for the RPG engine were, unfortunatly, drawn by me as I went. They arnt terriable I dont think but pixel art is not my fortay and hopfully in the future someone will pretty up my tileset for me Anyway:
Loitering near the triple triad guild:
http://www.melted.com/ftpup/dave/ttx/village01.jpg
Standing on the mountain overlooking north village:
http://www.melted.com/ftpup/dave/ttx/village02.jpg
West of there will eventually lead the mountain area of the game world.
Approaching the center of North Village:
http://www.melted.com/ftpup/dave/ttx/village03.jpg
Stood in the center of North Village:
http://www.melted.com/ftpup/dave/ttx/village04.jpg
South of here will take you to.. south village >.> (same village/town, split up into north and south maps)
Crossing the bridge that will eventually take you to the water/lake area of the game world:
http://www.melted.com/ftpup/dave/ttx/village05.jpg
Loitering on another bridge:
http://www.melted.com/ftpup/dave/ttx/village06.jpg
All those were made today, most of the tiles are also new as of today as I begin preparing for a beta release. This is the map you will play in the beta
Older Screenshots:
The Main Menu:
http://www.melted.com/ftpup/dave/ttx/wip04.jpg
The image on the left is something i quickly drew up with a mouse. The menu system picks a random image from the MenuArt directory every time you change menu screens - eventually I hope to have several decent pictures in there and, like with the rest of the game, you can always drop your own in if you dont like mine
Customising the in-game GUI gradient:
http://www.melted.com/ftpup/dave/ttx/wip05.jpg
possiably in the future I will provide various styles of border as well, instead of just plain lines. who knows.
Starting a new game:
http://www.melted.com/ftpup/dave/ttx/wip06.jpg
Enter your name using the joystick (left/right to change position, up/down to cycle characters) and your player sprite. All sprites that are in the Image/Player folder are availiable to you here, add your own (just requires arranging the sprite into my format, very simple). The sprite you have selected plays its walking animation and changes direction once a second to allow you to view them as you cycle through.
Adjust your sound settings:
http://www.melted.com/ftpup/dave/ttx/wip07.jpg
self explanatory
An early screen from some time ago of the Triple Triad engine:
http://www.melted.com/ftpup/dave/ttx/ttx04.jpg
sometimes I forget you can even play Triple Triad in this thing...
Talking to an NPC:
http://www.melted.com/ftpup/dave/ttx/ttx13.jpg
very old screenshot that one.
Okay, thats all the screenshots for now Currently I am working on preparing the beta. The engine is ready for a public beta already - but it needs content first. I'm creating the map as we speak (thus the new screenshots) and will script a few things for you guys to do in it. The talented NoName from IRC is working on the music for me (many thanks) and Khato has been creating sprites for me (many thanks).
If anyone wants to lend a hand to this project you may do so in many ways. If anyone wishes to create their own card deck then go right ahead, let me know and you can find instructions on how to go about it in the original thread or just pm me and ask. Simulary, player sprites can be made in the same way if you wish to design how you want to look in advance
If you are a dab hand at the old art and simply want to make a couple of pictures for the menu then please be my guest! Try to keep it Triple Triad related (people holding cards, etc) and 16bit colour, 159x195 pixel size maxium.
Perhaps you would like to make a game board? use THIS as a template Maybe a background? Backgrounds are just something displayed behind the triad board when you are playing because black is rather boring. Can be anything, just make it 320x240 @ 16bit. Remeber, too bright and it will distract from the game
If anyone thinks they can make my tileset pretty then I am VERY interested. Someone who honestly thinks they can improve on it currently. If anyone wants to volenteer for that I will send them the image to edit and anything else they may need.
If you would like to contribute in any other way I havnt mentioned, just let me know
In the future I shall have a website which will contain all this information as well as user submitted content to add to the game. and maybe a paypal button >.>;; you never know
Either way, thats all for now. I will release a beta as soon as I have content Hope you enjoy the project!
http://www.gp32x.de/board/index.php?showt...id=424545&#
Original Post:
Finally making a proper thread for Triple Triad X as the Old Thread was getting huge and the cool ideas forum really isnt the place for a wip Asked on irc for the best place to post this and here was the answer! Move it if its in the wrong place
For those who havnt heard of my project yet, Triple Triad X is a remake of the game Triple Triad which was a playable mini-game in Final Fantasy 8. SolidSnake made the request in cool ideas forum and as I was looking for a project to cut my teeth on the gp2x with I took up the challenge.
My implementation is not just a remake of the card game. As most of the *point* of playing the original Triple Triad was roaming around to find new people to challenge and win different cards off I decided I was going to create a RPG-like front end for the game so you could walk around, meet new people, challenge them to games , earn new cards and generally have a sense of purpose.
It was originally going to be simple, but as I progressed I found I was having far too much fun to cut the engine short and now have a rather powerful RPG engine behind all this.
Features:
Pick a player sprite of your choosing when you start the game
Customise the GUI gradient ala final fantasy games
Full implementation of Triple Triad and all the original rules
The RPG engine sports a lua scripting interface to allow for truely dynamic NPC's and game events
Earn cash as well as cards when you beat someone at Triple Triad, spend it at a shop npc on new cards or flashy new game boards/backgrounds for a change of scenary
Talk to npc's, engage in quests, earn rewards and advance your game (and probably some sort of cheesy story )
Level 8, 9 and 10 cards cannot be bought in shops, hunt down NPC's who hold these cards and beat them to earn the cards
Engine was designed with user modability in mind - create your own card decks (people already are), game boards and game backgrounds. Add your own player sprites and even new backgrounds for the game menu. Recolour the GUI from in game and save your settings. Because it was DESIGNED for this, adding content to the game is as simple as putting the new sprites/artworks/decks in the relevent game folder and the game will autoload them when it runs and inserts it into your game.
A full editing suite will be provided for windows users (and later even linux) to allow you to go a step further and create your own maps, scripts and your own addon stories.
Not all of these features are finished yet, but surprisingly most of them are. The editing suite isnt ready for public use yet as its not idiot proof. You can already add all your own content however, game gui is cutomisable - only things left to do is add the cash system, implement a few more triple triad rules and write the scripts for the npc's (ie, add content)
Screen Shots:
These are the new screen shots as of today. Some older ones will follow for those who didnt track the Cool Ideas thread. The tilesets for the RPG engine were, unfortunatly, drawn by me as I went. They arnt terriable I dont think but pixel art is not my fortay and hopfully in the future someone will pretty up my tileset for me Anyway:
Loitering near the triple triad guild:
http://www.melted.com/ftpup/dave/ttx/village01.jpg
Standing on the mountain overlooking north village:
http://www.melted.com/ftpup/dave/ttx/village02.jpg
West of there will eventually lead the mountain area of the game world.
Approaching the center of North Village:
http://www.melted.com/ftpup/dave/ttx/village03.jpg
Stood in the center of North Village:
http://www.melted.com/ftpup/dave/ttx/village04.jpg
South of here will take you to.. south village >.> (same village/town, split up into north and south maps)
Crossing the bridge that will eventually take you to the water/lake area of the game world:
http://www.melted.com/ftpup/dave/ttx/village05.jpg
Loitering on another bridge:
http://www.melted.com/ftpup/dave/ttx/village06.jpg
All those were made today, most of the tiles are also new as of today as I begin preparing for a beta release. This is the map you will play in the beta
Older Screenshots:
The Main Menu:
http://www.melted.com/ftpup/dave/ttx/wip04.jpg
The image on the left is something i quickly drew up with a mouse. The menu system picks a random image from the MenuArt directory every time you change menu screens - eventually I hope to have several decent pictures in there and, like with the rest of the game, you can always drop your own in if you dont like mine
Customising the in-game GUI gradient:
http://www.melted.com/ftpup/dave/ttx/wip05.jpg
possiably in the future I will provide various styles of border as well, instead of just plain lines. who knows.
Starting a new game:
http://www.melted.com/ftpup/dave/ttx/wip06.jpg
Enter your name using the joystick (left/right to change position, up/down to cycle characters) and your player sprite. All sprites that are in the Image/Player folder are availiable to you here, add your own (just requires arranging the sprite into my format, very simple). The sprite you have selected plays its walking animation and changes direction once a second to allow you to view them as you cycle through.
Adjust your sound settings:
http://www.melted.com/ftpup/dave/ttx/wip07.jpg
self explanatory
An early screen from some time ago of the Triple Triad engine:
http://www.melted.com/ftpup/dave/ttx/ttx04.jpg
sometimes I forget you can even play Triple Triad in this thing...
Talking to an NPC:
http://www.melted.com/ftpup/dave/ttx/ttx13.jpg
very old screenshot that one.
Okay, thats all the screenshots for now Currently I am working on preparing the beta. The engine is ready for a public beta already - but it needs content first. I'm creating the map as we speak (thus the new screenshots) and will script a few things for you guys to do in it. The talented NoName from IRC is working on the music for me (many thanks) and Khato has been creating sprites for me (many thanks).
If anyone wants to lend a hand to this project you may do so in many ways. If anyone wishes to create their own card deck then go right ahead, let me know and you can find instructions on how to go about it in the original thread or just pm me and ask. Simulary, player sprites can be made in the same way if you wish to design how you want to look in advance
If you are a dab hand at the old art and simply want to make a couple of pictures for the menu then please be my guest! Try to keep it Triple Triad related (people holding cards, etc) and 16bit colour, 159x195 pixel size maxium.
Perhaps you would like to make a game board? use THIS as a template Maybe a background? Backgrounds are just something displayed behind the triad board when you are playing because black is rather boring. Can be anything, just make it 320x240 @ 16bit. Remeber, too bright and it will distract from the game
If anyone thinks they can make my tileset pretty then I am VERY interested. Someone who honestly thinks they can improve on it currently. If anyone wants to volenteer for that I will send them the image to edit and anything else they may need.
If you would like to contribute in any other way I havnt mentioned, just let me know
In the future I shall have a website which will contain all this information as well as user submitted content to add to the game. and maybe a paypal button >.>;; you never know
Either way, thats all for now. I will release a beta as soon as I have content Hope you enjoy the project!
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