A Angel "Nobody's gay for Moleman" Joined Dec 13, 2004 Messages 1,347 Website www.brutallyhonestgaming.com Nov 18, 2005 #1 Is there a major difference in coding between the 2? More for homebrew, but how hard would it be to code the same game for the GPx2 and GP32, keeping in mind the homebrew game can be handled by the GP32s hardware?
Is there a major difference in coding between the 2? More for homebrew, but how hard would it be to code the same game for the GPx2 and GP32, keeping in mind the homebrew game can be handled by the GP32s hardware?
yaustar UK GP32 & GP2X Owner Joined Oct 18, 2003 Messages 2,714 Location UK Website Visit site Nov 18, 2005 #2 Does it matter whether it is in HH or via an API/runtime? SDL would be the simplest method as both the GP2X and GP32 have a SDL runtime.
Does it matter whether it is in HH or via an API/runtime? SDL would be the simplest method as both the GP2X and GP32 have a SDL runtime.