Eagle747 posted on Dec 21 2005 at 05:52 PM said:Probably a daft question - do I need Star Control 2 ROm files as well as the content files?
Firefox posted on Dec 22 2005 at 02:16 AM said:No idea what I'm doing wrong here. When I start it the screen goes black, a mouse pointer briefly flashes in the top-left of the screen, then nothing... Power off time. :unsure:
loki666 posted on Dec 22 2005 at 10:22 AM said:installation with v0.2-r1 is very simple, extract the game in /games/uqm create a directory 'packages' in /games/uqm/content d/l the uqm-0.4.2-content.uqm and drop it in /games/uqm/content/packages (dont extract it, just copy) run uqm.gpe
well... dont try now because someone found wise to change my content file on archive.gp2x.de GRRR
so it wont works because my latest release needs a special content.uqm package
unfortunaltly, i'm at work now and wont be able to u/l the file before tonight.
I'll let you know when its done.
FluffyPanda posted on Dec 21 2005 at 07:21 PM said:Eagle747 posted on Dec 21 2005 at 05:52 PM said:Probably a daft question - do I need Star Control 2 ROm files as well as the content files?
Yes, that's a totally stupid question and you deserve to be flayed by a hungry Ur-Quan just for thinking it :angry:
Errrr... what I meant to say was: No. No you don't need any kind of rom file.
Happy to help
loki666 posted on Dec 18 2005 at 07:48 PM said:5465756e posted on Dec 17 2005 at 12:08 PM said:Has the source of the port been published?
nope, but I didnt change much from origianl sources
i "only" changed gcc to arm-open2x-linux-gcc, some other compile/linking stuffs, but didnt change a single line in .c files.
so i dont think it si really usefull
5465756e posted on Dec 25 2005 at 11:16 PM said:By the way, I noticed that the following bug in the new version. After you go to Pluto, encounter the Spatsi (or whatever his name is) and convince him to join you the menu does not return. The game does not crash but it is not possible to return to "navigate either" so you cannot continue. Can anyone confirm this? I'll try to recreate this later
CHiZZoPs posted on Dec 26 2005 at 08:12 AM said:5465756e posted on Dec 25 2005 at 11:16 PM said:By the way, I noticed that the following bug in the new version. After you go to Pluto, encounter the Spatsi (or whatever his name is) and convince him to join you the menu does not return. The game does not crash but it is not possible to return to "navigate either" so you cannot continue. Can anyone confirm this? I'll try to recreate this later
Yeah this just happened to me as well.
The Ur-Quan Masters v0.4.2 (compiled Dec 15 2005 18:34:24)
This software comes with ABSOLUTELY NO WARRANTY;
for details see the included 'COPYING' file.
Initializing base SDL functionality.
Using SDL version 1.2.9 (compiled with 1.2.9)
Warning: There's no 'packages/addons' directory in the 'content' directory;
'--addon' options are ignored.
Initializing Pure-SDL graphics.
SDL driver used: fbcon
SDL initialized.
Initializing Screen.
Set the resolution to: 320x240x16
1 joysticks were found.
The names of the joysticks are:
PEP Joy
VControl opened joystick: PEP Joy
0 axes, 19 buttons, 0 hats.
Initializing SDL audio subsystem.
SDL audio subsystem initialized.
Opening SDL audio device.
using dsp at 44100 Hz 16 bit stereo, 4096 samples audio buffer
Initializing mixer.
Mixer initialized.
Initializing sound decoders.
Sound decoders initialized.
Warning: Can't open 'starcon.lst'
Kernel failed to load!
loki666 posted on Dec 13 2005 at 02:46 PM said:you can try, i dont have enough free space on my SD, to test it myself, but UQM is compiled with zip and ogg support
instead of unzipping the uqm-0.4.0-content.uqm in the content subdir, just copy this file in content/packages and keep the file 'version' in the content subdirectory
then copy the the voice packages in content/packages subdir. (if it doesnt work, you can still try to uncompress the voice package in the content subdir)
grimborg posted on Dec 26 2005 at 02:04 PM said:I've copied the .uqm file in /mnt/sd/games/uqm/content/packages but i only get a black screen. The game log says:
Code:The Ur-Quan Masters v0.4.2 (compiled Dec 15 2005 18:34:24) This software comes with ABSOLUTELY NO WARRANTY; for details see the included 'COPYING' file. Initializing base SDL functionality. Using SDL version 1.2.9 (compiled with 1.2.9) Warning: There's no 'packages/addons' directory in the 'content' directory; '--addon' options are ignored. Initializing Pure-SDL graphics. SDL driver used: fbcon SDL initialized. Initializing Screen. Set the resolution to: 320x240x16 1 joysticks were found. The names of the joysticks are: PEP Joy VControl opened joystick: PEP Joy 0 axes, 19 buttons, 0 hats. Initializing SDL audio subsystem. SDL audio subsystem initialized. Opening SDL audio device. using dsp at 44100 Hz 16 bit stereo, 4096 samples audio buffer Initializing mixer. Mixer initialized. Initializing sound decoders. Sound decoders initialized. Warning: Can't open 'starcon.lst' Kernel failed to load!
Any ideas on what may be going wrong and how to solve this? I checked and there's no starcon.lst file anywhere in the game zip or the content.uqm. I haven't tried unzipping the content.uqm file, it's got more than 10k files and it seems it would take hours.. :S
Thanks!
loki666 posted on Dec 13 2005 at 02:46 PM said:you can try, i dont have enough free space on my SD, to test it myself, but UQM is compiled with zip and ogg support
instead of unzipping the uqm-0.4.0-content.uqm in the content subdir, just copy this file in content/packages and keep the file 'version' in the content subdirectory
then copy the the voice packages in content/packages subdir. (if it doesnt work, you can still try to uncompress the voice package in the content subdir)
5465756e posted on Dec 26 2005 at 02:50 PM said:Did you extract the version file?