The Pandora Port Request Thread


polkunus said:
how come the devs didnt put more ram into the device? is it possible (if ur an expert solderer) to put some of your own?
No. The ram is built into the processor. 128 was the only (economically) feasible option at the time.
 
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Gruso said:
Not without source code.
from the FAQ
"What platform is Battlefield Heroes for?
Battlefield Heroes is currently being developed for Windows XP and Windows Vista.

What future updates might hold, who can tell..."

i think that definitely leaves a door open for ..future ports to other platforms
 
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I don't mean to be a negative nancy, but you have to take that with a grain of salt. If anything, EA are probably leaving open the possibility of a Linux port, or a PSP version. Neither of these will run on an ARM based device like Pandora. EA won't develop anything for a handheld that doesn't sell in Sony-like numbers.

Pandora does look like it's going to make a big splash, and there are some smaller commercial developers on board already. Who knows where things could go over the next couple of years! For now though, companies like EA are not in Pandora's viewfinder, and Pandora's not in theirs.
 
WizardStan said:
polkunus said:
how come the devs didnt put more ram into the device? is it possible (if ur an expert solderer) to put some of your own?
No. The ram is built into the processor. 128 was the only (economically) feasible option at the time.

And just to clarify, the RAM is built right into the SoC package. There is absolutely no reasonable way to remove or upgrade it without destroying the chip. Compatible 256MB modules did not exist when Pandora development started, and even now a 3530 chips with 256MB RAM are not commercially available. There is no option other than to make due with 128MB, and from what all the devs are saying, it won't be much of a limitation at all.
 
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Gruso said:
I don't mean to be a negative nancy, but you have to take that with a grain of salt. If anything, EA are probably leaving open the possibility of a Linux port, or a PSP version. Neither of these will run on an ARM based device like Pandora. EA won't develop anything for a handheld that doesn't sell in Sony-like numbers.

Pandora does look like it's going to make a big splash, and there are some smaller commercial developers on board already. Who knows where things could go over the next couple of years! For now though, companies like EA are not in Pandora's viewfinder, and Pandora's not in theirs.
I totally agree.. but sometimes i am thinking if all the wonderful specs of the device don't deserve a better marketing plan.

And you will (not you..gruso , bu in general) say that "the small developers are taking the right amount of advantage from the specs" ..but you cannot compare this with the big bucks that a company like EA invests in game making...and time.
If you are a small developer and work very hard 6 months on a game.., day and night, i doubt it that you will release it for free. And a good game takes time... and hard work

If you look at the PSP for comparation, the psp has "weaker" specs.. but still, it has the capability to produce some pretty awesome stuff when it comes to graphics

just my humble opinion
 
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Chip said:
And just to clarify, the RAM is built right into the SoC package. There is absolutely no reasonable way to remove or upgrade it without destroying the chip. Compatible 256MB modules did not exist when Pandora development started, and even now a 3530 chips with 256MB RAM are not commercially available. There is no option other than to make due with 128MB, and from what all the devs are saying, it won't be much of a limitation at all.
That's not strictly true - the flash and SDRAM is in a "PoP" (package-on-package) that is soldered to the top of the SoC.

You could get a PoP with more memory in it, but I understand that they get cripplingly expensive above the size fitted to the Pandora. Or, you could dispense with the PoP and solder separate flash and SDRAM chips to the board - if there were space to do that, which there isn't.

Remember that 128MB of SDRAM is a lot more than any other handheld console - nearly double that of even the latest versions of the PSP, in fact.
 
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Firefox said:
Remember that 128MB of SDRAM is a lot more than any other handheld console - nearly double that of even the latest versions of the PSP, in fact.
And is the same as the apple Iphone. Might i add.
 
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Firefox said:
Theone said:
Firefox said:
Remember that 128MB of SDRAM is a lot more than any other handheld console - nearly double that of even the latest versions of the PSP, in fact.
And is the same as the apple Iphone. Might i add.

Is that a console...? :)



well no not really lol, but it is a handheld device ^^. If apple had changed it slightly, it would have had potential to be used well in gaming.

Still Pandora has much more potential, the same amount of ram as the iphone, but the other specs beat it by miles.

(The actual point i was making is that the iphone has the same amount of ram that the pandora has, but that doesnt hold it back)
 
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already answered, closed source.

shouldnt this be moved into the ports thread?



EDIT: Merged - Chip
 
has this been discussed elsewhere? if not then assuming pandora gets the allegro library there might be a port.. but obviously the guy that wrote it has little time for porting....
from the FAQ at the OPs link Edit(since chip merged...) http://www.adventuregamestudio.co.uk/ :
Q. What did you use to make AGS?
A. The DOS version is written with DJGPP, the Windows version with MS Visual C++. Both use the Allegro library for multimedia output.

Q. Is AGS available for Linux?
A. There is an official Linux (Intel x86) port of the game engine, which can run AGS games created with v2.5 and later. You can find it on the Download page. There is currently no Linux version of the game editor - one may be created if there is enough demand for it.

Q. What about a Mac port?
A. There is a Mac port in development; you can find a beta version of it in the Technical Forum.

Q. Will you do a [Palm/BeOS/etc] port?
A. Due to me having only a limited experience with these operating systems, I will not port it to any further OS at this time. Also, due to AGS's resource requirements, it is not really practical to port it to any hand-held systems.
 
mika13 said:
Theone said:
Epic idea

http://www.toribash.com/index.php

Toribash



that toribash looks spectacular! i cannot see the source code though, does it make any difference it's ported for linux?


oh yea the source code.... i could have sworn toribash was open source.

*looks for source code*

EDIT: darn, apparently it isnt :(.

Well ignore that one lol. In which case, how about openarena?
 
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