craigix
Mega GP Mania
This has been brought up in many threads now, so I think we need a dedicated topic for it.
Now, I don't have a 1Ghz Pandora as we sent all of them out to customers, so we shall need your help.
The issue is this: Performance on various versions of the N64 emulator vary and many people comment about how
they have it running faster on their Pandora or that the user isn't optimising the config.
This was the case 3 years ago when I made the first N64 videos. Actually some of those videos I made are faster than videos
I see in the last year.
I remember I modded the config files to get a significant performance increase.
Also there has been talk of the CPU not being the bottle neck, is this based on anything? Unless the 3D driver is doing
some very strange things I can't imagine the N64 3D hardware taxing it, assuming the emulator does just pass the
triangles over and isn't using a stranger rendering method.
Recent 1Ghz videos clearly show the 1Ghz unit running N64 faster, which at first glance suggests the CPU could be the bottle neck.
https://www.youtube.com/embed/nFcWXLHxTGU?feature=oembed
Now, from what I remember, changing the config to 320*240 resolution speeds things up, you can also set the FPS to 2 - 1 is actually 0. What else can be adjusted in the config?
Can we see if we can get any stats and sort this out once and for all? I've vague memories of us doing this before, but this time it can be stickied.
Side by side videos would crush or support these theories.
Now, I don't have a 1Ghz Pandora as we sent all of them out to customers, so we shall need your help.
The issue is this: Performance on various versions of the N64 emulator vary and many people comment about how
they have it running faster on their Pandora or that the user isn't optimising the config.
This was the case 3 years ago when I made the first N64 videos. Actually some of those videos I made are faster than videos
I see in the last year.
I remember I modded the config files to get a significant performance increase.
Also there has been talk of the CPU not being the bottle neck, is this based on anything? Unless the 3D driver is doing
some very strange things I can't imagine the N64 3D hardware taxing it, assuming the emulator does just pass the
triangles over and isn't using a stranger rendering method.
Recent 1Ghz videos clearly show the 1Ghz unit running N64 faster, which at first glance suggests the CPU could be the bottle neck.
https://www.youtube.com/embed/nFcWXLHxTGU?feature=oembed
Now, from what I remember, changing the config to 320*240 resolution speeds things up, you can also set the FPS to 2 - 1 is actually 0. What else can be adjusted in the config?
Can we see if we can get any stats and sort this out once and for all? I've vague memories of us doing this before, but this time it can be stickied.
Side by side videos would crush or support these theories.
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