Quiest
I like turtles!
I thought, it was about time to release a new version
And here it is, version 1.5f of The Minigame Project!
These are the four new minigames:
+Fruity Guy
Thanks alot to Rik for making the sprites You`re great!
+Cannonball Paddler
+Space Ball
+Bubbles32
***!ATTENTION!***
If you want to keep your highscores from last version, don`t
delete the files profiles.dat and scores.dat!
***!ATTENTION!***
CHANGES since the last version:
Overall:
-New icon for the fxe
-Changed splash screen
-Added pause function to all minigames, except for Tunnel (because it is not made by me) and Target Slide (doesn`t need to pause)
Menu:
-Changed background
-Rearranged the menu pictures, so no empty pics get showed
-Autosave option: There is an option to turn autosave on/off to save writecycles of your smc.
-Manual saving: Press START at the menu to save all new scores if you have the autosave option switched to "off".
-New icon for Marios Combo Bounce.
Bloody Bumblebee:
-Spike Indikator: There is now a little arrow that shows where a spike will pop out.
Mini Slug:
-Balance change: Time bonus changed again to appear more often...
-Changed background music because the file was to big.
Extender:
-Different hud: Text is now vertical, and the time display has moved to the top of the screen.
-There is now a counter that shows how big the last combo was.
-The blue bonus items have been removed for now to have a little speed increase.
Tslide:
-Fixed the bug that made the slide sliding in weird directions when aiming at certain angles
Shmupster
-The enemies can be slower.
-The game starts with for enemies onscreen.
-Removed the red bonus dots to gain speed.
You can find the download at The Minigame Project Page!
You can also find instructions, info and screenshots about every minigame there, too!
I also added scoreboards to that website, so if you send the scores to me (go to the website and click scoreboard), your best score get showed online!
That is, if you`re good enough
As ever, please leave feedback and bugs in here.
And here it is, version 1.5f of The Minigame Project!
These are the four new minigames:
+Fruity Guy
Thanks alot to Rik for making the sprites You`re great!
+Cannonball Paddler
+Space Ball
+Bubbles32
***!ATTENTION!***
If you want to keep your highscores from last version, don`t
delete the files profiles.dat and scores.dat!
***!ATTENTION!***
CHANGES since the last version:
Overall:
-New icon for the fxe
-Changed splash screen
-Added pause function to all minigames, except for Tunnel (because it is not made by me) and Target Slide (doesn`t need to pause)
Menu:
-Changed background
-Rearranged the menu pictures, so no empty pics get showed
-Autosave option: There is an option to turn autosave on/off to save writecycles of your smc.
-Manual saving: Press START at the menu to save all new scores if you have the autosave option switched to "off".
-New icon for Marios Combo Bounce.
Bloody Bumblebee:
-Spike Indikator: There is now a little arrow that shows where a spike will pop out.
Mini Slug:
-Balance change: Time bonus changed again to appear more often...
-Changed background music because the file was to big.
Extender:
-Different hud: Text is now vertical, and the time display has moved to the top of the screen.
-There is now a counter that shows how big the last combo was.
-The blue bonus items have been removed for now to have a little speed increase.
Tslide:
-Fixed the bug that made the slide sliding in weird directions when aiming at certain angles
Shmupster
-The enemies can be slower.
-The game starts with for enemies onscreen.
-Removed the red bonus dots to gain speed.
You can find the download at The Minigame Project Page!
You can also find instructions, info and screenshots about every minigame there, too!
I also added scoreboards to that website, so if you send the scores to me (go to the website and click scoreboard), your best score get showed online!
That is, if you`re good enough
As ever, please leave feedback and bugs in here.