i've played it some more now:
remarks:
mario: the scores from the previous version aren't removed (i don't think i'll improove my 1.3 million soon....)
also the bouncing sometimes is bugged, sometimes when i play it behaves perfectly, other times mario seems to go way lower when he bounces, and i often get killed just bouncing off a mushroom, perhaps check your bounce code for something that isn't tha same every time you run the program, i find it really strange....
targetslide: i preferred the old speed of the powerbar, more challenging, and had a lot more feeling, i set a better highscore with current speed (about 36k i think), but it's far easier :s, don't like the change
also there's a little problem in there (has been in there since it was first inserted): if you aim a tiny bit to the right, the block will perfectly slide where you aim, if you slide a tiny bit to the left the block will drift pretty far to the left.... whenever you aim left there seems to be a serious drift to the left. i don't really mind, it's nice, but make it symmetrical at least, so aiming to the left and right are the same
, it's strange as it is now... (or make a constant drift to the left, that's also an improovement, cause right now there is no way to aim a tiny bit to the left!)
extender: thanx for the visibility of everything now, and i did a 4.8 million today, i'm gonna beat the 5.3 one day
(and i had a new record in quicken i think: 19
)
the new game: make the explosions move faster, the ships simply outrun them way to easily, don't really like that....
bumblebee: how about adding some predictability? making new balls only drop x pixels left/right from the previous one, i think it would add a lot of tactics and fun to the game, as you can more or less predict where the next one will (well, rather won't) come, and you can decide to take risks
that's about all i gotta say right now