Test My Tanks Game (yeah, No Name For It Yet)


Racemaniac

Scorched GP programmer
Joined
Nov 3, 2003
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http://users.pandora.be/racemaniac/Fenix/TanksBeta1.1.rar

added
*some music (what i could find ^^, if anyone got better suggestions, let me know, and tell me what you think about it)

*some soundeffects (idem, tell me what you think of them)

*the ai now has some difficulty settings (but can be quite weak atm since it chooses a random weapon to fire with :) )

*a few different weapons :)

controls:
A is fire (or selecting something in the menus)
B is returning to the previous menu
the directional controls are for adjusting angle/power in game (or for manouvring in the menu/changing values in the menu)
left an right in the game for selecting different weapons
and start is stopping the current game (although it doesn't work when a computer is bussy i think, i'll see what i can do to fix that ;) )


report any bugs/remarks/suggestions :) (weapons you'de like to see or special options are very welcome, a round system where you can use your points to buy new weapons will be added :) )
 
You're progressing quickly!

The game is starting to be fun, the music & sfx and the new weapons make a big difference! (also, the fact that it's now possible to win against the computer ;-) )

What I would like to see next is graphical improvements. The terrain is much too smooth and it's also boring to look at that flat color sourface.
And some clouds or any kind of background would also be nice.
And completely unneccessary but awesome looking effects for weapons and explosions (particle effects, transparent fading trails and flares come to mind :) ).

I didn't notice any bugs but there was something really annoying about the music:

When you enter a submenu and return to the main menu, the music restarts for some reason.
Also, when switching between game music and menu music, there's always some nasty distorted noises. A fade-out would be really nice.

Weapons I'd like to see:

Basically anything from Scorched Earth, especially dirt bombs and bouncers.
Stealing some weapons from Worms also wouldn't be a bad idea, like cluster bombs for example and grenades.

Anyway, nice game, I hope you keep this updating speed up until it's perfect!
 
sadly enough fenix is not really suited for particle effects, i'll see what i can pull of, but i can't promise anything
trails might be possible, shouldn't be too hard :)

about the terrain (and sky), any suggestions maybe?

about the music: i know it restarts, about the noise when switching: i'll see what i can do, i might have an idea what causes it :) (this is my first real project in fenix, so i've still got to discover a lot of things ^^ )

*edit* music bugs fixed :)
music no longer resets when you return to main menu :)
the distorted noise is also gone (needed a little waitloop between stopping the old music and loading the new one :) )

keep the remarks and suggestions coming ^^ (when i got enough new features i'll release a next version that'll have these bugfixes :) )
 
To get ideas for the terrain appearance have a look at this Google image search.

Or alternatively, you could do it like in Worms, with a tiled texture and some custom gfx for the "grass" or soil on top.

Oh, speaking of Worms: water would also be nice.

The sky should obviously have parallax scrolling clouds that indicate the wind direction and speed... :-D

And as for the sky, different gradients should suffice as long as there are also other things like stars and clouds, etc.
 
Dryer Lint posted on Sep 22 2005 at 11:04 PM said:
To get ideas for the terrain appearance have a look at this Google image search.

Or alternatively, you could do it like in Worms, with a tiled texture and some custom gfx for the "grass" or soil on top.

Oh, speaking of Worms: water would also be nice.

The sky should obviously have parallax scrolling clouds that indicate the wind direction and speed... :-D

And as for the sky, different gradients should suffice as long as there are also other things like stars and clouds, etc.
hmm... clouds in the sky should be doable, a few floating objects should bring down the speed too much :)
and a little color gradation in the terrain should also just be a minor modification, i'll see what i can do :)

water i don't think will get implemented :), don't really see the use in this kind of games ^^
 
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would this be better for land graphics:
Newland.jpg

Newlandshot.jpg
 
Sure looks a lot better, though I feel it could still use a more rough look, more relief, it feels too smooth for my liking. And maybe some sort of decoration for the background too?

Good to see this progressing though.
 
Yeah, it really looks great!

Clouds moving with the wind speed shouldn`t make it that slower :D
And the back just blue or from light blue to dark blue would also look pretty good :)
 
I don't know much about Fenix but it appears you're using a 1 pixel wide image for the terrain? If so, you could make 5-10 variations of that terrain and randomly select one per pixel to give an appearance of roughness.

If you're doing it manually, then it's even easier.
 
Rico posted on Sep 23 2005 at 11:05 PM said:
I don't know much about Fenix but it appears you're using a 1 pixel wide image for the terrain? If so, you could make 5-10 variations of that terrain and randomly select one per pixel to give an appearance of roughness.

If you're doing it manually, then it's even easier.
well, the terrain is just pixels getting drawn in vertical lines, not even maps :)(having that much images on screen at the same time is way too heavy for fenix :) )
but i don't really understand what you mean ^^, what do you mean with "5-10 variations of that terrain"?
i could also after generation just have a few explosions hit it to roughen it a bit :), would require little coding :)
 
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Wow, I used to love this game! I'll try it out a bit later today, this looks great.

As for backgrounds, here is an excellent source for some inspiration (some really nice sky colours there). Would it be possible to have at least one snow level? Perhaps one WITH falling snow, and one with just snow on the ground (the snow should also fall slanted according to the wind speed). Maybe it could be possible to start avalanches be shooting at a pile of snow above where a player is standing? That might be quite cool. :D There'd have to be some device for the other player for getting OUT of the snow, though, but it would cost him a lot of energy to do it.
 
Esn posted on Sep 24 2005 at 02:31 AM said:
Wow, I used to love this game!  I'll try it out a bit later today, this looks great.

As for backgrounds, here is an excellent source for some inspiration (some really nice sky colours there).  Would it be possible to have at least one snow level?  Perhaps one WITH falling snow, and one with just snow on the ground (the snow should also fall slanted according to the wind speed).  Maybe it could be possible to start avalanches be shooting at a pile of snow above where a player is standing?  That might be quite cool. :D  There'd have to be some device for the other player for getting OUT of the snow, though, but it would cost him a lot of energy to do it.
as said earlier, particle effects in fenix are next to impossible :s.
fenix is a lot slower, and very different :s than SDL/C. i'd love to have made the terrain slowly collapse after it was shot etc.., but such things would be very complicated...
and things like avelanches are completely impossible as the game is made now, since earth only falls down. i am however considering dirtball weapons, which more or less achieve the same effect, i'm not yet sure how to implement them though :)
 
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Esn posted on Sep 25 2005 at 06:51 AM said:
Umm... does anybody know of any free program that unzips RAR files? :unsure:
winrar <_<
except a stupid message when you load it the trial works perfectly....
 
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i've been improoving graphics a bit, check out the screen:

Improovements.jpg


i've also been implementing a rounds system, and a menu to buy weapons (currently only selecting how many of the types of weapons a player starts with, but soon you'll also be able to buy weapons in between rounds :) )

i'm not yet going for particle systems, i think it'll be near impossible, although some basic effect like when a tank in scorched earth explodes might be doable :)
we'll see ;)


btw, i'm thinking of adding other things to the sky, but like what? i'm afraid clouds are ither gonna be extremely complex or very cartoony and ugly :s
stars are possible :), but not useful for every sky ^^
any other suggestions?
 
Shikigami posted on Sep 25 2005 at 08:30 PM said:
Great game racemaniac! :lol: Please continue imroving your game I love it :) Maybe u can add better gfx for the "tanks" ?
how? they're only a few pixels... it still has to be a challenge to hit them...
 
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