deadlychicken22
Man is a reasoning rather than a reasonable animal
It has happened in 1 vs. 1 but mostly i'm playing with 2 other opponents. I would like it if you made them a little worse in easy mode. Great work, btw.
the barrel already does show the direction, but on 7 pixel wide tank the barrel is only 1-2 pixels long, take a close lookEvilDragon posted on Sep 29 2005 at 01:13 AM said:Found a minor "bug" (not really )
The internal name of the .fxe is "Schorched GP"
Great game Loved it on my Amiga, will love it on the GP32.
Some suggestions:
- Killing quotes (YES! I miss them! The quotes the tanks say randomly when they shoot or get killed).
- Instead of a simple dot above your tank to show the approximate direction, it would be nice if the shooting pipe will show the direction (as in most other Scorched games )
lol, i didn't see it ^^Quiest posted on Sep 29 2005 at 09:00 AM said:Are you ignoring my post on purpose? <_<
the tracing missile does absolutely nothing, and ,normally the comp should only use it if he's shooting pretty far off ^^Esn posted on Sep 30 2005 at 12:50 AM said:OK, here are some bug reports/questions:
-What is the point of a tracing missile? I'm really confused! And why does the CPU use them so often?
-For some reason, after I finish a game and the GP tells me to press B to return to the main menu, more often than not once I press B the screen just freezes (either that or it's taking a REALLY long time). --OK, I see that this has been addressed--
-How exactly is it calculated who wins? Is it by who has the greatest score in the end? Are scores carried over to the next round if you didn't buy as many weapons in the shop as you could've?
-How exactly is the score calculated? Is it X points for a certain amount of damage that you give to another tank?
-Sometimes the enemy tanks don't notice that there's some land right in front of them that blocks their shot... although they do notice the 2nd or 3rd time around
-which exact point are your missiles projected from? Is it from the little circle or from the tank itself? The reason I ask is that sometimes there's a really thin vertical wall of land in front of an enemy tank, and it somehow seems able to shoot right through it.
And I agree with ED - tank messages would be cool (it would also be really fun if we could add our own! Maybe if you created a txt file with them that users could edit?)
Also, the music is cool, but would it be possible to add some more selections (or let us choose our own)?
But if its purpose is to be a test shot, wouldn't a grenade accomplish the same thing? I'm using the standard settings (unlimited grenades) and the AI keeps using tracing missiles... much more often than seems necessary. The tracing missile seems kind of useless to me, TBH, unless you don't have unlimited supplies of any other ammunition (but then you're screwed anyway).Racemaniac posted on Sep 30 2005 at 07:22 AM said:the tracing missile does absolutely nothing, and ,normally the comp should only use it if he's shooting pretty far off ^^
So are you saying that the score doesn't reset in between rounds? It seems to me like it does, because I don't seem to have a lot more points the second time I shop for something.greatest score indeed, and score and money are seperated, don't worry , you can buy all you can, your score will remain the same
every time you hit you gain score and money (the same amount), if you buy something it gets deducted from your money, but not from your score.Esn posted on Sep 30 2005 at 09:47 AM said:But if its purpose is to be a test shot, wouldn't a grenade accomplish the same thing? I'm using the standard settings (unlimited grenades) and the AI keeps using tracing missiles... much more often than seems necessary. The tracing missile seems kind of useless to me, TBH, unless you don't have unlimited supplies of any other ammunition (but then you're screwed anyway).Racemaniac posted on Sep 30 2005 at 07:22 AM said:the tracing missile does absolutely nothing, and ,normally the comp should only use it if he's shooting pretty far off ^^
The tracing missile can be more usefull if it allows you to have one more turn after using it, to fire any other weapon except itself (in this case, of course, a tracing missile would be a coveted item and would have to cost a decent amount of money).
In its current form I'm just not sure what the use is.
So are you saying that the score doesn't reset in between rounds? It seems to me like it does, because I don't seem to have a lot more points the second time I shop for something.greatest score indeed, and score and money are seperated, don't worry , you can buy all you can, your score will remain the same
Could you post the scores of all the competitors after the end of a round/game, instead of just saying "player 3 won the game"? That way I'll will be able to see who's leading in points in between rounds, and so I'll obviously try to kill them off quickly.
Racemaniac posted on Sep 28 2005 at 06:48 PM said:i'll now test how the version that uses the splashscreen for background works on the gp32, i don't think it'll give any slowdowns, but you never know...
runs perfectly on the gp32
if you got some background or terrain to test with, send it
okay, i've done some testing, i think i can just have the program accept any ping in a certain directory ^^, should make it easy to add custom backgrounds/foregrounds/musicDaveC posted on Sep 30 2005 at 09:10 PM said:Racemaniac posted on Sep 28 2005 at 06:48 PM said:i'll now test how the version that uses the splashscreen for background works on the gp32, i don't think it'll give any slowdowns, but you never know...
runs perfectly on the gp32
if you got some background or terrain to test with, send it
I was thinking along the lines of having a .PNG or .BMP file somewhere that the user could edit, rather than something embedded into the code. I would do a background or something when I have time but it may be awhile.
I don't like the dither really either. It would be cleaner if there were bands of color but closer together in value.
It is a nice game though thanks for it
?Could you post the scores of all the competitors after the end of a round/game, instead of just saying "player 3 won the game"? That way I'll will be able to see who's leading in points in between rounds, and so I'll obviously try to kill them off quickly.
well, any suggestions about the end of round/game screen are also welcome indeedEsn posted on Oct 1 2005 at 07:12 AM said:I like the new dithered one. However, a the other one's nice too, so a selection might be nice.
As for new weapons - how about a homing missile? It'll target the nearet tank the moment it passes the halfway point as it falls. Bad luck if the nearest tank happens to be you.
Also, what about
?Could you post the scores of all the competitors after the end of a round/game, instead of just saying "player 3 won the game"? That way I'll will be able to see who's leading in points in between rounds, and so I'll obviously try to kill them off quickly.
hmm, should also be possibleK0K0NUT_h3lmut posted on Oct 2 2005 at 01:34 PM said:Ooh, I do like the idea of tanks being able to say things from custom txt files!