Temper runs at the level it does on GP2X because of all the ARM code in it. A Dingoo port would have to use the C cores and wouldn't be nearly as fast.
Temper runs at the level it does on GP2X because of all the ARM code in it. A Dingoo port would have to use the C cores and wouldn't be nearly as fast.
Do you think that arm code could do the same for snes? I remember when pc emulators were just getting up and while most of them were very slow a few popped up with x86 assembly that ran full speed.
Do you think that arm code could do the same for snes? I remember when pc emulators were just getting up and while most of them were very slow a few popped up with x86 assembly that ran full speed.
The SNES emulators already have ARM code for CPU and SPU emulation. The main performance draw is in the video emulation. To gain more speed some new techniques need to be tried, but moving a more optimized renderer to ARM ASM might not hurt.
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