diligentcircle
Well-Known Member
Hello again, OpenPandora community. I've been gone for quite a while now (4 months or so?), though I don't know if anyone noticed. I'm not interested in the Pandora anymore, and I'm not really all that interested in this open source community, either.
However, you might be interested in this. This is Stellar, a project to create a free/libre/open-source Game Maker replacement. That is, it makes game development faster and easier. The project was started by a guy called Emilio Coppola allegedly simply to learn Qt (which is what the Stellar GUI uses), and I jumped into it a little less than a year ago. It is now split into two parts: the GUI, known as "Stellar", and the engine, known as the "Stellar Game Engine" or "SGE". Emilio and another guy, Adman, have been mainly responsible for the GUI while I have been mainly responsible for the engine.
The Stellar Game Engine, which is what powers games written with Stellar, is a Python library (though I imagine it will usually be bundled into the games that use it). It is designed to be easy to re-implement, with the first implementation I have written using Pygame. Because of that last detail, SGE will work on the Pandora out-of-the-box, no additional software installation required.
Stellar homepage: http://stellarpygame.blogspot.com
SGE homepage: http://www.nongnu.org/stellarengine/
Stellar Git Repo: https://github.com/Coppolaemilio/Stellar
SGE Git Repo: http://savannah.nongnu.org/git/?group=stellarengine
SGE 0.3.0 Release (beta): http://download.savannah.gnu.org/releases/stellarengine/sge-0.3.0.tar.gz (Alternative link)
SGE Releases directory: http://download.savannah.gnu.org/releases/stellarengine/
Stellar itself (the GUI) does not have any releases yet. An alpha should come fairly soon. It depends on Qt4 for Python; I don't know how difficult it will be to get working on the Pandora if at all, because I never used Python Qt4 programs when I used my Pandora.
Stellar Game Engine is currently in beta. It has all the functionality it should have, and I think it's bugless. At this point, I would say it's ready to be used for developing games which don't need the GUI's room editor (such as scrolling shooters and other simple games).
Any comments are welcome.
However, you might be interested in this. This is Stellar, a project to create a free/libre/open-source Game Maker replacement. That is, it makes game development faster and easier. The project was started by a guy called Emilio Coppola allegedly simply to learn Qt (which is what the Stellar GUI uses), and I jumped into it a little less than a year ago. It is now split into two parts: the GUI, known as "Stellar", and the engine, known as the "Stellar Game Engine" or "SGE". Emilio and another guy, Adman, have been mainly responsible for the GUI while I have been mainly responsible for the engine.
The Stellar Game Engine, which is what powers games written with Stellar, is a Python library (though I imagine it will usually be bundled into the games that use it). It is designed to be easy to re-implement, with the first implementation I have written using Pygame. Because of that last detail, SGE will work on the Pandora out-of-the-box, no additional software installation required.
Stellar homepage: http://stellarpygame.blogspot.com
SGE homepage: http://www.nongnu.org/stellarengine/
Stellar Git Repo: https://github.com/Coppolaemilio/Stellar
SGE Git Repo: http://savannah.nongnu.org/git/?group=stellarengine
SGE 0.3.0 Release (beta): http://download.savannah.gnu.org/releases/stellarengine/sge-0.3.0.tar.gz (Alternative link)
SGE Releases directory: http://download.savannah.gnu.org/releases/stellarengine/
Stellar itself (the GUI) does not have any releases yet. An alpha should come fairly soon. It depends on Qt4 for Python; I don't know how difficult it will be to get working on the Pandora if at all, because I never used Python Qt4 programs when I used my Pandora.
Stellar Game Engine is currently in beta. It has all the functionality it should have, and I think it's bugless. At this point, I would say it's ready to be used for developing games which don't need the GUI's room editor (such as scrolling shooters and other simple games).
Any comments are welcome.
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