Actually, I hadn't thought about that; I've been focusing so far on producing our own enginesNicfer posted on May 16 2009 at 05:22 AM said:One question, would you use Spring/Glest Advanced Engine for this project? Or are those too heavy for pandora? Or outside the project's goal?
There is already quite a bit to read. I don't really like the ULTRA REALISM ideas too much. Realism is cool sometimes, but they sounded a bit too tedious. Will it be Homeworld style? Or...?keaft posted on May 16 2009 at 10:20 PM said:In case you people may be wondering...
The ideas section of the wiki pages has been dormant. This does not mean we are not working... In fact quite the opposite we have been going at it so much that we are brain dead! Within the next while there will be a huge update to the wiki. Stay tuned.
Re: Playability on a handheld, that's definitely something they'll have to get right. But it's doable. I think a lot can be learned from Halo Wars, which turned out to be pretty highly praised for the way it handled RTS control on a console.Darkeage posted on May 19 2009 at 10:17 PM) Don´t you think an RTS of this scale is a little bit too complex for a few hobby-programmers? And I think an RTS is very difficult to play on a handheld:/ A TBS would be much easier to program and would have the best feature for any handheld strategy game -> Hot-Seat;) Internet-multiplayer could have simultaneous turns. And it is much better to control on a handheld (e.g. Advance Wars) ;) No one ever achieved anything by aiming low. ; said:Sure it's an ambitious undertaking, and I admit I was a little skeptical when Keaft first raised the idea. But after watching the discussions progress, and seeing more of the community get behind it, I started to change my mind. I get the impression that dflemstr has some pretty solid coding experience.
Re: Playability on a handheld, that's definitely something they'll have to get right. But it's doable. I think a lot can be learned from Halo Wars, which turned out to be pretty highly praised for the way it handled RTS control on a console.[/quote]I myself am actually starting to doubt that this game will be done, since time more and more's becoming an issue for me.Gruso posted on May 19 2009 at 02:40 PM) [quote="Darkeage posted on May 19 2009 at 10:17 PM) Don´t you think an RTS of this scale is a little bit too complex for a few hobby-programmers? And I think an RTS is very difficult to play on a handheld:/ A TBS would be much easier to program and would have the best feature for any handheld strategy game -> Hot-Seat;) Internet-multiplayer could have simultaneous turns. And it is much better to control on a handheld (e.g. Advance Wars) ; said:No one ever achieved anything by aiming low. ;"] Sure it's an ambitious undertaking, and I admit I was a little skeptical when Keaft first raised the idea. But after watching the discussions progress, and seeing more of the community get behind it, I started to change my mind. I get the impression that dflemstr has some pretty solid coding experience.
Test Render 007 http://www.youtube.com/watch?v=YRnwAovEj30Test render 006 http://www.youtube.com/watch?v=kuym1CpeTRI