More of my wish-list:
Ship/Vehicle Design. Obviously the number of 3D modeled ship hulls is limited, but since I mentioned Full Thrust, I like the idea of being able to design ships (and ground vehicles if it has that). Not necessarily deep conduit-placing design, but 'trading a massive cannon array for a battery of salvo missile launchers' kind of design system. It makes the empire more personalized, and your enemies (multiplayer and AI alike) have to adapt to your individual setup.
With that kind of system you could have level-benefits that are an 'upgrade' to the ship's size/design allocation so with each new level they can either get a special ability, or forgo the ability and just mount more particle cannon batteries/missiles/railguns/fighter bays/shield generators....
Possibility: Link level abilities to a ship captain, if the capital ship is destroyed, have a mad dash to secure the captain/admiral. Friendly forces that get him to a starbase can rebuild that admiral's ship (He's out of the action until it's finished and it may not have all the design points that the previous ship had, but it's not a complete loss of exp.) while opposing forces that secure the captain get detailed intel and tech bonuses (If using the ship boarding rules I suggested earlier, make it +5% to completion for a technology in the victor's tech tree, 1% for any 'alien' technology outside the tech tree, where an actual ship grants +20% to completion inside, or +4% for 'alien' tech.)
Ship/Vehicle Design. Obviously the number of 3D modeled ship hulls is limited, but since I mentioned Full Thrust, I like the idea of being able to design ships (and ground vehicles if it has that). Not necessarily deep conduit-placing design, but 'trading a massive cannon array for a battery of salvo missile launchers' kind of design system. It makes the empire more personalized, and your enemies (multiplayer and AI alike) have to adapt to your individual setup.
With that kind of system you could have level-benefits that are an 'upgrade' to the ship's size/design allocation so with each new level they can either get a special ability, or forgo the ability and just mount more particle cannon batteries/missiles/railguns/fighter bays/shield generators....
Possibility: Link level abilities to a ship captain, if the capital ship is destroyed, have a mad dash to secure the captain/admiral. Friendly forces that get him to a starbase can rebuild that admiral's ship (He's out of the action until it's finished and it may not have all the design points that the previous ship had, but it's not a complete loss of exp.) while opposing forces that secure the captain get detailed intel and tech bonuses (If using the ship boarding rules I suggested earlier, make it +5% to completion for a technology in the victor's tech tree, 1% for any 'alien' technology outside the tech tree, where an actual ship grants +20% to completion inside, or +4% for 'alien' tech.)