Hmm, I think that we need to structure the ideas that appear here and there better
First of all: What exactly is a planet?
For exmaple:
- It's an entity in the game field
- It can move at a certain speed
- It can have buildings
- It can have resources stored on it
- It can have space ships orbiting it
- It has various attributes such as defence, gold availability, size etc.
- It can have various 'effects' (aka things that alter it's attributes) that apply on it, for example an orbiting meteorite belt that gives defence, or laser turrets that gives the planet extra attack (don't know if laser turrets are a good idea, but things like that, you get th eidea)
What is a ship?
- It is an entity in the game field --or-- an entity circling around a planet
- It can move at a certain speed
- The movement direction is controllable by the player in real-time.
- It has various attributes such as def, speed, health, energy level
- It can have various 'effects' such as circulating mini-ships that give extra def and extra attack, mirror armor that reflects 20% damage (etc)
If we could do lists like this, life would be much easier. (these lists aren't complete, it's just what I came up with at the moment)
This could be done in the Wiki: One page for every game element (such as game field, planet, user interface, building, ship, upgrade etc). I don't have time at the moment to restructure the Wiki to fit this structure, because it's 24:00 where I am. I'll look into it tomorrow
(so please don't copy+paste this into the wiki ).
Also, we can of course not start with creating content (code, music, maps etc) before the game plan is finished, because at the moment, one idea can change the whole structure of the game.