skeezix
Internal Development
hey guys,
I'm pushing the Pandora code into the official Snes9x4D (SiENcE's repo), rather than continue my lame-duck hack from a week ago.
In theory should more or less be identical to the snes9x4d4p thats been around for the last few days, but a little bit cleaner code, and merged with SiENcE's code.
Can you guys give it a whirl, and make sure it _is_ pretty much the same, so that I know I've done the code merge well enough?
Some slight differences..
- PXML does _not_ specify clock speed, so it runs at whatever your pandora is at; ie: it used to run 600-forced, now its 500 mhz unless you've overclocked .. so if you're not paying attention, your FPS will go down a touch; on the upshoot, you can overclock to 900 or whatever, and get the effect in the emu
- the zenity rom picker will default to /media, to save you a click finding your roms
- the FPS (if enabled) should be displayed bottom of the screen (not in the middle anymore
- the snes9x messages should be at the bottom of the screen as well (not garbled and in the middle)
- naming convention.. my automated builder puts the date into the pnd-filename, to make it more clear
- SiENcE added cheat support, but I've not looked into it to see if I've made it available
- High Res SNES-roms still not displaying right; not had time to do that yet.
The good bit is that anything SiENcE builds into his emu, we can just do a rebuild and have the latest stuff.
Grab todays build from here:
http://www.codejedi....4p_20100601.pnd
NEW: Try this one, shoudl be better audio, and remember your last rom path: http://www.codejedi...._20100601_2.pnd
NEWER: This one uses 32khz audio (and for uber nerds, in theory you can create args.txt to override the command line args to the app): http://www.codejedi.com/pandora/snes9x4d4p/binaries/snes9x4d4p_20100601_3.pnd
Let me know if she works ok!
jeff
I'm pushing the Pandora code into the official Snes9x4D (SiENcE's repo), rather than continue my lame-duck hack from a week ago.
In theory should more or less be identical to the snes9x4d4p thats been around for the last few days, but a little bit cleaner code, and merged with SiENcE's code.
Can you guys give it a whirl, and make sure it _is_ pretty much the same, so that I know I've done the code merge well enough?
Some slight differences..
- PXML does _not_ specify clock speed, so it runs at whatever your pandora is at; ie: it used to run 600-forced, now its 500 mhz unless you've overclocked .. so if you're not paying attention, your FPS will go down a touch; on the upshoot, you can overclock to 900 or whatever, and get the effect in the emu
- the zenity rom picker will default to /media, to save you a click finding your roms
- the FPS (if enabled) should be displayed bottom of the screen (not in the middle anymore
- the snes9x messages should be at the bottom of the screen as well (not garbled and in the middle)
- naming convention.. my automated builder puts the date into the pnd-filename, to make it more clear
- SiENcE added cheat support, but I've not looked into it to see if I've made it available
- High Res SNES-roms still not displaying right; not had time to do that yet.
The good bit is that anything SiENcE builds into his emu, we can just do a rebuild and have the latest stuff.
Grab todays build from here:
http://www.codejedi....4p_20100601.pnd
NEW: Try this one, shoudl be better audio, and remember your last rom path: http://www.codejedi...._20100601_2.pnd
NEWER: This one uses 32khz audio (and for uber nerds, in theory you can create args.txt to override the command line args to the app): http://www.codejedi.com/pandora/snes9x4d4p/binaries/snes9x4d4p_20100601_3.pnd
Let me know if she works ok!
jeff