SM64 Star Road Working?


GeBeCluck23

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May 18, 2013
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Has anyone got SM64 Star Road working? (For those who don't know, it's a SM64 hack someone made a while back.) If so, how?
I played it on Mupen, and it had surprisingly good speed, but Mario, Yoshi, and the Toads had no textures; (they were white.) There were also other graphical issues throughout.
 
I would recommend you installing Android and trying the N64 emulators on it. They have better compatibility with games then the native Pandora OS app.
 
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  Oh really? You can actually install an entire Android OS? I looked around and saw you need a beta5 something-or other OS to use Android, so I just assumed that it was an Android Emulator... So how would I go about installing an OS on top of an OS?

  Oh, whoops! I just realized the beta5 (zaxxon) is the firmware, NOT the OS...
 
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http://boards.openpandora.org/index.php/topic/8871-how-to-install-android-on-your-pandora/

It's a PND. It stops most of the Angstrom processes and starts Android ones.

As for running it in Mupen natively, doesn't seem possible. I've no idea what's up with the textures but I was never able to get it to work either, unfortunately. Doing some searches it looks like a lot of emulators have problems with it, something about misaligned data in the hack.
 
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Oh, okay. That makes sense... Thanks for the info! Of course, this just raised another question in my mind that's probably a bit of a noob question, ah well. Although, it's somewhat off-subject, so I'll start a new topic for it real quick.
 
Yep this one game I got working, I think by disabling lighting. I added this to the default settings in the Mupen PND. I've not played much but people pointed it out around the time I was trying to optimise Mupen's configs for performance.
 
Oh, okay. Cool! I know this is probably a dumb question, but how do I change the config? I opened Mupen64 Config, and I can change the options, but I can't confirm it. The "Okay," or "Confirm," or whatever it says is below the screen...
 
Oh okay, thanks! I clicked "video settings," and a text document came up. It said "enable lighting=1", I changed it to "0" so I assume I disabled it, but I didn't notice much of a difference...any luck with Android's Mupen? Or do you still think t can work in the one for Pandora?
 
Android's Mupen works ok on Pandora, but it doesn't support the nubs - everyone is hoping Paulscode will have something to show us with his Pandora port of Mupen.


As for your problem: it's the pergame config you need to change in your appdata. I will say that it seems like you have an old PND or old appdata, since I added the fix to the config in the latest PND on the repo.
 
there is also a per game config. i think i changed thinlks there too. it worked but was to sloww for me on a rebirth pandora.
 
  ...Yeah, still not working, they're still pure white. I redownloaded the PND and even a fresh ROM (though I still tried the original as well) and set it up on my PC. I actually did manage to get it working on Android though, and it looks beautiful! However, the speed is a bit slow, it's actually near perfect speed on the Pandora, despite the fact that Mario (and others) is(/are) white, haha. 
 
  Okay, well don't get me wrong, the speed, as well as the scenery is great! But I was wondering if it got to the point of working really good yet.

  By "really good," I mean the textures all look how they're supposed to, (or good enough at least, not white) and it has pretty good speed. Also, I disabled the lighting and it didn't seem to make any difference. There was blank textures before and after I disabled it; (also the speed was the same.)
 
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