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Is there anything about this you don't like or think could be improved upon?
Really the only thing for me is this: every stage of the game has theme music playing behind it, or a lil looped sample, or something that indicates what current "state" the game is in (eg nudge, top screen, each lil top-screen sub-game etc)...
except for the main game. No music, no sound effects for the reels spinning or stopping - very very little indeed. It just sticks out so much more because it's the only part that doesn't.
My personal suggestion would be to add sound effects for the spinning reels and the stopping of the reels (a nice "brrrrrrrrrrrrr... chk.. chk.. chk" sorta thing). I think music would dilute too much the contrast you seem to be going for (between main game and bonus games). It just sounds a bit starkly bare with nothing there.
In summary though, I hate slot machines. HATE.
I played this one for more than two hours straight before the wife wrenched it from my hands. Nice, nice.
(That being said though, I do question the depth and longevity of the game. Perhaps the addition (to this game or the next) of a nice lil bonus or subgame that happens rather rarely but
almost happens quite a lot would keep people on the hook? Maybe add some sort of 'meta-game' that focus people's attention - like keep track of how quickly someone solves the murder, for example. Such a thing might actually motivate people to concentrate on doing so. Having each servant only know half the story was a very nice idea, btw.
Hating slot machines as I do, but often stuck with waiting for other people to play them, I study them quite closely - what makes them addictive and such. The above observations are born of that - if I think of any more, I'll add them. Coz, like, I know everything.
Great game though. Did I mention that? Your work is inspiring to any aspiring Fenixer (or anything else). Keep it up!)