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i have a one-punch-man beat-'em-up fan game in progress.
now i have to start adding baddies and other characters to play as!
now i have to start adding baddies and other characters to play as!
That is pretty awesome.i have a one-punch-man beat-'em-up fan game in progress.
Hm... never heard of libgdx. Not impossible. Just not sure.Thank you,
I don't think this project will fit. But i will be playing around as soon I've released the android version. Is Libgdx supportet in the meantime?
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Keep it up. You should make whichever game appeals to your interests more.Hey guys, I've gone from wanting to make a fantasy console to wanting to make a stupid simple game just to prove I can finish projects.
I'm stuck deciding between two ideas though. Which looks better, crappy RPG or crappy city builder?
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Getting the RPG combat down might be easier, but you'd probably be required to write a bit of story/dialogue to string players along and give em a reason to endure the fighting.Which looks better, crappy RPG or crappy city builder?
uuuuh these are both incredibly susceptible to feature creep! keep a close eye on your design scope!Hey guys, I've gone from wanting to make a fantasy console to wanting to make a stupid simple game just to prove I can finish projects.
I'm stuck deciding between two ideas though. Which looks better, crappy RPG or crappy city builder?
Yep. There's an old snapshot of code here (I tend to work off a my own git server these days, but I'll update the github repo at some point) of when I only had 44 angles... At least that worked. Now I've tried to move into 180 angles... bah!How are you pulling that out? Is that asm?