ptitSeb
Serial Porter
Here is SDL-Ball, an opensource clone of DX-Ball / Megaball
This one use glshim, and the Batch mode of it to provide decent framerate. Still, with the EyesCandy on, when a lot of brick explode it can be slow.
I advise to turn EyeCandies OFF on CC model (and may be also on Rebirth model).
The games can be play with the Nubs and/or Keyboard:
DPad to move left/right
{X} to shot
{A}/{B} : next/prev item in Shop
{Y} ; buy an item.
But it's way better with a real mouse (with a wheel for the shop).
History log
=========
Build 01
------------
Sources are in the pnd (slightly changed to reduce a bit the sparks and alter keymap).
This one use glshim, and the Batch mode of it to provide decent framerate. Still, with the EyesCandy on, when a lot of brick explode it can be slow.
I advise to turn EyeCandies OFF on CC model (and may be also on Rebirth model).
The games can be play with the Nubs and/or Keyboard:
DPad to move left/right
{X} to shot
{A}/{B} : next/prev item in Shop
{Y} ; buy an item.
But it's way better with a real mouse (with a wheel for the shop).
History log
=========
Build 01
------------
- Initial build
- Some Pandora customisation (keymap, reduced quantity of particules)
Sources are in the pnd (slightly changed to reduce a bit the sparks and alter keymap).
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