About some points talked about here:
- the game physics are indeed bad, but I did not found any site with information of, for example, how much time a jump lasts, or how much pixels it does change horizontally. So, I did kind of my measures, and in the next beta we'll have a much better jumping with gravity (starts fast, slows down, go fast again when falling). Also, part of the problem is because I've placed *a lot* of printfs in the code, and this I/O slows down things a lot.
- I am very glad you guys could port it so easily. I've designed the code to be very simple, and used C instead of C++ to avoid tricky issues while porting. I want to buy a PSP to port to it also, but you guys just made me wish a GP32X now!