Blue Protoman
Well-Known Member
- Joined
- Mar 6, 2010
- Messages
- 4,117
I could do some voice work, or perhaps some writing.
That offer is open to anyone btw but 4 members of Team 6 Killahz will be enough I think.
Sounds gangster B)That offer is open to anyone btw but 4 members of Team 6 Killahz will be enough I think.
so why's it 6 killahz? (though yes, any more than 4 and you'll run out of things to do )
Sounds gangster B)
Not for what I've got planned.
3 character selection, FMV's (lol via a modelling program for creating movies), shooting, wall jumping, sword slashing and button timed combos.
uh...huh, so mainly just a bucket load of sprites then everythign else is just physics and a good head for game design
Lol well, I'm sorrrrrr-rreee that I'm only learning the physics stuff and game design just recently...hadn't really programmed before feb so the physics side is all new to me.Sounds gangster B)
Not for what I've got planned.
3 character selection, FMV's (lol via a modelling program for creating movies), shooting, wall jumping, sword slashing and button timed combos.
uh...huh, so mainly just a bucket load of sprites then everythign else is just physics and a good head for game design
I notice you didn't enter my competition...If it's "just physics"
My code is always really frustrating though. I was doing a tic tac toe thing and TONS of lines on the AI (making moves on moves available)and when I finished someone on an c++ forum replaced those with like an 8 line algorithm :angry:
I hope you Pandora wizards are working hard, 'cause some of us Caanoo bums are cooking up something nice
Hmmmm, it's getting a bit quiet in here, hopefully that's because everyone is too busy working on their game
I (and my team mate) have been working on ours and I will start a new topic about it somewhere next week when there's some (concept) art to show Hope you guys will do the same
And before i make anything official, i'll start some rumors for fun there might be some mid-way bonus prize for keeping a public profile of the development. I'll keep you all posted when it's "in the bag"