Hello everyone,
I am currently working on my entry for the riot called "Shootet". It's similar to the classic game Quarth: you have to stop falling shapes by forming them into rectangles.
Core gameplay is pretty much done, just some minor things to add. Later on more gamemodes and features will be included, but for the moment I want to concentrate on getting the basics finished properly.
Also, things like highscores, more visual effects, general tweaking and audio aren't implemented yet, but I am working on this for about a week now so I guess time won't become a big problem.
Here is a little video, but please be aware that neither the graphics nor the leveldesign are made for anything else but testing.
https://www.youtube.com/embed/rSIJQSm_nw4?feature=oembed
So why am I posting here? As I don't really have art skills I am searching for someone who is willing to do some nice graphics. I do not await anything special here, everything is better than what I produce with MSPaint. Also, everyone is welcome to help with music, sounds, mapping or ideas.
If you are intressted, don't hesitate but contact me and I will hand over a built.
Update 2011-06-21
Alpha versions for linux(requires SDL, SDL_image, SDL_mixer and SDL_ttf), windows(untested) and the pandora: Download(Outdated. Please wait until the competition is over.)
Controls:
ASDW on PC equals AXBY on the pandora
Enter is Start
Data files:
All data is stored in "dat/", feel free to play around there.
"*.tmx" are the mapfiles, editable with Tiled.
"*.ani" are xmlfiles that describe animations, they are pretty self explanatory.
"*.bmp" are normal bitmap files.
Note:
This is an alpha built. There are unimplemented functions and there is nearly no balancing in gameplay. Suggestions on that, however, are welcome.
I am currently working on my entry for the riot called "Shootet". It's similar to the classic game Quarth: you have to stop falling shapes by forming them into rectangles.
Core gameplay is pretty much done, just some minor things to add. Later on more gamemodes and features will be included, but for the moment I want to concentrate on getting the basics finished properly.
Also, things like highscores, more visual effects, general tweaking and audio aren't implemented yet, but I am working on this for about a week now so I guess time won't become a big problem.
Here is a little video, but please be aware that neither the graphics nor the leveldesign are made for anything else but testing.
https://www.youtube.com/embed/rSIJQSm_nw4?feature=oembed
So why am I posting here? As I don't really have art skills I am searching for someone who is willing to do some nice graphics. I do not await anything special here, everything is better than what I produce with MSPaint. Also, everyone is welcome to help with music, sounds, mapping or ideas.
If you are intressted, don't hesitate but contact me and I will hand over a built.
Update 2011-06-21
Alpha versions for linux(requires SDL, SDL_image, SDL_mixer and SDL_ttf), windows(untested) and the pandora: Download(Outdated. Please wait until the competition is over.)
Controls:
ASDW on PC equals AXBY on the pandora
Enter is Start
Data files:
All data is stored in "dat/", feel free to play around there.
"*.tmx" are the mapfiles, editable with Tiled.
"*.ani" are xmlfiles that describe animations, they are pretty self explanatory.
"*.bmp" are normal bitmap files.
Note:
This is an alpha built. There are unimplemented functions and there is nearly no balancing in gameplay. Suggestions on that, however, are welcome.
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