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[RIOT] Shootet (WIP) - Searching contributors

Discussion in 'General Discussions' started by mrz, Jun 16, 2011.

  1. mrz

    mrz Still Fresh

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    Hello everyone,


    I am currently working on my entry for the riot called "Shootet". It's similar to the classic game Quarth: you have to stop falling shapes by forming them into rectangles.


    Core gameplay is pretty much done, just some minor things to add. Later on more gamemodes and features will be included, but for the moment I want to concentrate on getting the basics finished properly.


    Also, things like highscores, more visual effects, general tweaking and audio aren't implemented yet, but I am working on this for about a week now so I guess time won't become a big problem.


    Here is a little video, but please be aware that neither the graphics nor the leveldesign are made for anything else but testing.

    https://www.youtube.com/embed/rSIJQSm_nw4?feature=oembed
    Shootet.png


    So why am I posting here? As I don't really have art skills I am searching for someone who is willing to do some nice graphics. I do not await anything special here, everything is better than what I produce with MSPaint. Also, everyone is welcome to help with music, sounds, mapping or ideas.


    If you are intressted, don't hesitate but contact me and I will hand over a built.


    Update 2011-06-21


    Alpha versions for linux(requires SDL, SDL_image, SDL_mixer and SDL_ttf), windows(untested) and the pandora: Download(Outdated. Please wait until the competition is over.)


    Controls:


    ASDW on PC equals AXBY on the pandora


    Enter is Start


    Data files:


    All data is stored in "dat/", feel free to play around there.


    "*.tmx" are the mapfiles, editable with Tiled.


    "*.ani" are xmlfiles that describe animations, they are pretty self explanatory.


    "*.bmp" are normal bitmap files.


    Note:


    This is an alpha built. There are unimplemented functions and there is nearly no balancing in gameplay. Suggestions on that, however, are welcome.
     
    Last edited by a moderator: Jul 6, 2011
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  2. GiraffeeDreams

    GiraffeeDreams Always Dreaming

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    Looks great, I'm sorry I'm no artist or developer but throw it this way for a bit of community play testing and knowing the game style I could probably hand you some ideas with it, I'll let you know whatever bugs I find.


    It looks like Galaga and Tetris had a love child :)
     
    Last edited by a moderator: Jun 16, 2011
  3. ManlyStump

    ManlyStump Member

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    That looks pretty fun, good luck with it.
     
    Last edited by a moderator: Jun 17, 2011
  4. ibisum

    ibisum Well-Known Member

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    This is really an interesting game, I hope you can find some nice artists to contribute work to it .. do you have spritesheets that need to be changed, or something?
     
  5. mrz

    mrz Still Fresh

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    I have uploaded alpha builds for windows, linux and the pandora. See the OP for more info.


    Again: I am mainly searching for a gfx - artist to give this a better look. If someone is intressted feel free to mess around with the data files. I have no special requirements for high quality, it just should look nice and plain.
     
    Last edited by a moderator: Feb 6, 2016
  6. (naw)mcx

    (naw)mcx Rotary Wombat

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    Looks like a nice idea! I'm going to take a bash at giving it a graphic overhaul :)


    EDIT: As you're using purple to make an alpha channel, I'm guessing the graphics only have two states of transparency - on or off, would that be right?
     
    Last edited by a moderator: Jun 21, 2011
  7. mrz

    mrz Still Fresh

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    First of all, thanks for offering help. It's greatly appreciated. :)


    Transparencies: At present, yes, there is only on/off as I think it's the common way to do things. Do you need per-pixel-alpha?
     
    Last edited by a moderator: Jun 21, 2011
  8. j0n

    j0n Member

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    Looks like a great idea, I like the fusion of puzzle game with a shmup. Sorry I have no art skills either, just wanted to wish you luck.
     
  9. (naw)mcx

    (naw)mcx Rotary Wombat

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    I'll get back to you on the transparency thing - I should be fine though!


    Here's my proposed idea for the start menu - I can change layouts, styles, just want to see what you think :)


    [​IMG]


    Going to base the rest of the game's art on this style, if you like it!
     
    Last edited by a moderator: Jun 22, 2011
  10. mrz

    mrz Still Fresh

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    You have PM. :)
     
    Last edited by a moderator: Jun 22, 2011
  11. Blue Protoman

    Blue Protoman Well-Known Member

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    Use PNGs, not BMPs. BMPs take up too much space.
     
  12. ZXDunny

    ZXDunny Advanced Member

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    If per-pixel alpha channel information is needed, then BMP ain't gonna cut the mustard in any case :)


    D.
     
  13. Letalis Sonus

    Letalis Sonus Very Active Member

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    Lol, just 'cause the Bitmap 3 specifications say its 32bit color data mode just ignores the remaining 8 bit doesn't mean nobody's using it. For example, Photoshop and GIMP do support ARGB BMPs.


    The uncommon Bitmap versions 4 and 5 that were introduced with Win95 and Win98 are even officially supporting alpha channels and color correction, they can be used as a container for PNG and JFIF files as well.
     
    Last edited by a moderator: Jun 25, 2011
  14. ManlyStump

    ManlyStump Member

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    Photoshop and GIMP may support alpha BMP's, but if SDL doesn't then it's kind of moot isn't it?
     
  15. Letalis Sonus

    Letalis Sonus Very Active Member

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    BMP is such an easy file format, an own loader is easily written.
     
  16. mrz

    mrz Still Fresh

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    Hello out there!


    Whilst the final days of the competition are fading away, BLACKALiCE is working on the graphics and I still have many things I'd like to polish, it turns out that someone who is willing to do the mapping would be a great help. It isn't a hard job - just needs time and love. As said, Tiled is used as editor:


    Tiled.png


    I am planning with around 10 levels for every difficulty, what would make 30 levels in total, but I think for the moment it's fine to take the same series of levels from one difficulty, speed them up and do minor changes.


    If you have some time until sunday and would like to participate - send me a PM, you'd do the game a great favour!
     
  17. (naw)mcx

    (naw)mcx Rotary Wombat

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    And to entice you guys - here's some WIP screenshots.


    Quite a few things still need to be changed, ie - getting the greys/blacks constant - but it'll give you guys the idea.


    [​IMG]
     
  18. foxblock

    foxblock Asleep

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    Looking good, I like the new style :)


    Eagerly awaiting to play it, looking like a very nice game for some quick fun.
     
  19. (naw)mcx

    (naw)mcx Rotary Wombat

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    It plays like a charm, and it'sreally addictive! We just need more levels, :)


    (and thanks, glad you like the new style :) )
     
  20. Blue Protoman

    Blue Protoman Well-Known Member

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    Wow! Nice!
     

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