[RIOT] Puzzletube


Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r><QUOTE author="Ziz"><s>
Ziz said:
</s>
Dazu müsste ich erstmal eine bestellen. ^^<br/>
Und hier eine Kostprobe, was für eine Musik im Puzzletube erschallen wird:<br/>
<URL url="http://www.nickmaymusic.co.uk/0805623/media/Puzzle_Game_Demo.ogg"><LINK_TEXT text="http://www.nickmaymusic.co.uk/0805623/m ... e_Demo.ogg">http://www.nickmaymusic.co.uk/0805623/media/Puzzle_Game_Demo.ogg</LINK_TEXT></URL>
<e>
</e></QUOTE>

Der Soundtrack ist ja wirklich grandios. Wer hat den komponiert, Stravinsky?<br/>
<br/>
EDIT: OK, beim zweiten Hinhören klingts doch eher nach Buddha Bar als nach Stravinsky <E>:)</E></r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>Wie gesagt, der ist vom neuen Teammat Nick May. <E>:)</E> Er scheint das scheinbar professionell zu machen. <E>:-D</E></r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>Guter Soundtrack! <E>;)</E><br/>
<br/>
(Diese Beiträge-Zusammenführen-Funktion hier im Forum ist übrigens doof.)</r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>Das war von mir ehr sowas wie ne Idee, das Wackeln weg zulassen oder ehr zu reduzieren. <E>;)</E> Das Aussehen der Steine muss sich ja nicht gleich ändern, nur weil ein gegenüber liegender Block die gleiche Farbe hat. Wenn ich länger drüber grüble währe da das wackeln ehr noch die bessere wahl, oder vllt. ne separate farbliche Kennzeichnung, hmmm.. <E>:confused:??</E> <br/>
Die Steine mit Vertiefung könnten dann wirklich für spezielle Bonus-Blöcke her halten, davon kann man nie genug haben. <E>:)</E><br/>
<br/>
Die Musik gefällt mir, nicht zu aufdringlich und somit auch nicht nervig. Relaxing genug um sich dabei in aller Ruhe aufs Puzzeln zu konzentrieren. <E>:)</E> Bin mal auf die übrigen Sounds im Game gespannt</r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r><QUOTE author="Fusion_Power"><s>
Fusion_Power said:
</s>Bin mal auf die übrigen Sounds im Game gespannt<e>
</e></QUOTE>
Ich auch <E>:lol:</E> <br/>
<br/>
Ansonsten bekommen Specialsuperdupersteine eher Partikelspielereien (denke ich).<br/>
Einige werden wohl auch farblich markiert werden, aber wie bleib erstmal mein Geheimnis, weil es würde ein Feature verraten. <E>:p</E><br/>
<br/>
-- Fr Jun 10, 2011 19:31 --<br/>

<YOUTUBE content="PBNdcc_lZ7o"><s>[youtube]</s>PBNdcc_lZ7o<e>[/youtube]</e></YOUTUBE>
Nur ein neues Video. Ich denke es spricht für sich selbst, was die Änderungen angeht.<br/>
<br/>
greetings, Ziz</r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>Nice. ^^<br/>
Du warst fleissig, wie ich sehe, schon allein der neue Auswahlrahmen macht nen viel besseren Eindruck als der alte, gute Designentscheidung. Den Hintergrund würde ich aber einfach statisch lassen, sodass sich quasi nur de Röhre selber dreht und nicht die Kamera um die Röhre. Letzteres kann leicht nen Motion Sickness Effekt erzeugen, habs schon beim anguggen des Videos bemerkt. <E>:-D</E> Teste doch mal das Gleiche, nur halt mit statischem Hintergrund, sicher gleich viel entspannter zu spielen, spart obendrein vielleicht sogar Rechenzeit. <E>:)</E> <br/>
Die Klötzer sehen wirklich gelungen aus, nun muss nur noch das HUD, also Scoreanzeige usw. etws "graphischer" werden. Farbige Zeichen mit Umrandung oder so sollten schon reichen, vllt. dazu ein wenig animierten Schnickschnack, die Scores müssen nur so runter rattern dass es ne wahre Freude ist. <E>:-D</E></r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>Ja, mit den Scores und HUD ist das genau so gedacht. Demnächst wird sich da noch eine Entscheidung anbanen. Aber dazu vielleicht später mehr.<br/>
Was den Hintergrund angeht: Ich denke, das ist Geschmacksfrage. Ich hau es in meine ToDo, dass man es einstellen kann. <E>;-)</E><br/>
<br/>
Außerdem habe ich noch zwei neue Videos gemacht. Das eine ist das gleiche nochmal in Pandora Resolution und das andere zeigt einen alternativen GP2X Renderpfad. Er ist doch ein bisschen zu schwach, aber wie ihr es auch in der Videobeschreibung lesen werdet: Das Gameplay und die Gamelogik werden IDENTISCH sein. <E>^_^</E> <br/>

<YOUTUBE content="iNGrM7f6JDQ"><s>[youtube]</s>iNGrM7f6JDQ<e>[/youtube]</e></YOUTUBE>
<QUOTE author="Video Description"><s>
Video Description said:
</s>All videos 'til now were in the 320x240 gp2x/wiz/caanoo/dingoo resolution. Here is a screencast of the pandora resolution.<e>
</e></QUOTE>

<YOUTUBE content="JbhWg1BZGnI"><s>[youtube]</s>JbhWg1BZGnI<e>[/youtube]</e></YOUTUBE>
<QUOTE author="Video Description"><s>
Video Description said:
</s>It's a shame, but the gp2x is a bit to weak for the normal puzzletube models. To play with high fps I made this more simple design. The game logic is _ exactly_ the same. <E>:)</E><br/>
<br/>
But every handheld will be able to choose this "theme". The gp2x will be able to choose the better looking theme, too. It could be smooth with overclocking.<e>
</e></QUOTE>

Allgemein sei gesagt, dass das Spiel in meiner ToDo (samt Spielmodi und so) fertig ist, es muss nur noch runtergeschrieben werden. Das ist theoretisch nicht mehr viel Arbeit (vor allem, da ich gestern mal den Code aufgeräumt habe), aber eine gewisse Fuchssperre will ja auch woanders noch Aufmerksamkeit. <E>:lol:</E> <br/>
<br/>
greetings, Ziz</r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>*bump*<br/>
<br/>
Ich find es ist ein geniales Konzept!<br/>
Freue mich schon drauf wenn ich es zocken darf auf meinem WIZ <E>;)</E><br/>
Es erinnert mich etwas an Puzsion (was auch schon genial ist; das war ein Game von diesem bennugd Contest), nur in 3D halt. Und anders. <E>;)</E></r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>Doch schon ein Unterschied zu der Pandora Version, so schwachbrüstig hab ich den GP2X gar nicht eingeschätzt, sind ja eigentlich nur wenige Polygone, das sollte er schaffen. <E>:)</E> Hab Quake 1 flüssig aufm alten GP2X gezockt, mit bissl OC aber immerhin. "Payback" ist auch 3D sammt aufwendiger Grafikeffekte, es geht also. Wobei man zugeben muss, dass Payback glaube auch den 2. Prozessor des GP2X mit benutzt, der macht da wohl noch nen Unterschied.</r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>Richtig. Zum einen nutzt es den 2. Prozessor und zum anderen hatte es zwar Texturen aber weniger Polygone ansich. Mit ner Menge Optimierung wäre auch noch eine MENGE rauszuholen. Aber dazu fehlt mir leider der Skill und eine fertige Engine nutzen will ich auch nicht.<br/>
<br/>
Das ist schon ok so - denke ich. <E>:yes:</E> <br/>
Der gp2x ist auch nicht schwachbrüstig. 200 Mhz sind schon ne Menge Holz. Aber wenn ich z.b. 30 fps erreichen will, habe ich pro Takt 6.666.666 Takte. Das sind bei 320x240 dann pro Pixel 86 Takte. Und da muss ich aus dem Speicher lesen, Spiellogik reinhauen, rotieren, skalieren, translatieren, etc.<br/>
<br/>
Primär ist es also wirklich mein Skill ^^</r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>Hey, danke Ziz,<br/>
das war ja mal ein erleuchtender Einblick ins Programmieren für jemanden, der nie über´s S.E.U.C.K. hinaus gekommen ist.<br/>
Wenn das überhaupt noch wer kennt <E>;-)</E></r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>Nein, kannte ich nicht, aber habs mal gegoogelt:<br/>
<IMG src="http://www.c64-wiki.de/images/thumb/0/0d/Seuck_cover_back.jpg/400px-Seuck_cover_back.jpg"><s>
URL><e>
</e></IMG><br/>
<br/>
lol ^^</r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r><QUOTE author="Ziz"><s>
Ziz said:
</s>Richtig. Zum einen nutzt es den 2. Prozessor und zum anderen hatte es zwar Texturen aber weniger Polygone ansich. Mit ner Menge Optimierung wäre auch noch eine MENGE rauszuholen. Aber dazu fehlt mir leider der Skill und eine fertige Engine nutzen will ich auch nicht.<br/>
<br/>
Das ist schon ok so - denke ich. <E>:yes:</E> <br/>
Der gp2x ist auch nicht schwachbrüstig. 200 Mhz sind schon ne Menge Holz. Aber wenn ich z.b. 30 fps erreichen will, habe ich pro Takt 6.666.666 Takte. Das sind bei 320x240 dann pro Pixel 86 Takte. Und da muss ich aus dem Speicher lesen, Spiellogik reinhauen, rotieren, skalieren, translatieren, etc.<br/>
<br/>
Primär ist es also wirklich mein Skill ^^<e>
</e></QUOTE>
Na unterschätz dich mal nich. Ne eigene Engine basteln, dazu noch in 3D, das können nicht Viele. <E>:)</E> Sogar grosse Spielefirmen kaufen ihre Engines oft nur ein.<br/>
<br/>
Und ja, 200MHz sind eigentlich relativ viel, verglichen mit den Kisten von früher, "die hatten ja damals nix". <E>:-D</E> <br/>
Ich bin immer wieder erstaunt, was die Coder aus alten Konsolen und Heimcomputern raus holen konnten, oft mehr als je drinne war. ^^ Aber vermutlich war die Hardware einfach genug, dass man alle Ecken und Enden der Chips kannte, sowas ist heutzutage natürlich utopisch.<br/>
<br/>
Wie dem auch sei, falls du nach deinem Puzzler noch Bock auf games hast, wir haben noch keinen eigenen Flipper für die Pandora und Tower Defense hab ich ja schon angesprochen. <E>;)</E></r>
 
[RIOT] Puzzletube - Mitmacher gesucht!

<t>Ja, 200MHZ ist sau viel die PSP hat grade mal 333MHZ.</t>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r><QUOTE author="Infinity"><s>
Infinity said:
</s>Ja, 200MHZ ist sau viel die PSP hat grade mal 333MHZ.<e>
</e></QUOTE>
Aber einen Zweiprozessor für Grafik. Und ich vermute, dass man den besser ansprechen kann als den des GP2X. Wobei das Spekulation ist, habe mich nie sehr mit diesem geschlossenen Mist abgegeben. <E>:p</E></r>
 
[RIOT] Puzzletube - Mitmacher gesucht!

<r><QUOTE author="Ziz"><s>
Ziz said:
</s><QUOTE author="Infinity"><s>
Infinity said:
</s>Ja, 200MHZ ist sau viel die PSP hat grade mal 333MHZ.<e>
</e></QUOTE>
Aber einen Zweiprozessor für Grafik. Und ich vermute, dass man den besser ansprechen kann als den des GP2X. Wobei das Spekulation ist, habe mich nie sehr mit diesem geschlossenen Mist abgegeben. <E>:p</E><e>
</e></QUOTE>
Die muss ja nicht geschlossen bleiben;-) <br/>
Wenn die offen ist gibt es da auch Emus für usw.</r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r><QUOTE author="Infinity"><s>
Infinity said:
</s><QUOTE author="Ziz"><s>
Ziz said:
</s><QUOTE author="Infinity"><s>
Infinity said:
</s>Ja, 200MHZ ist sau viel die PSP hat grade mal 333MHZ.<e>
</e></QUOTE>
Aber einen Zweiprozessor für Grafik. Und ich vermute, dass man den besser ansprechen kann als den des GP2X. Wobei das Spekulation ist, habe mich nie sehr mit diesem geschlossenen Mist abgegeben. <E>:p</E><e>
</e></QUOTE>
Die muss ja nicht geschlossen bleiben;-) <br/>
Wenn die offen ist gibt es da auch Emus für usw.<e>
</e></QUOTE>
Ja, aber wenn du nebenher was mit kommerziellen Spielen machen willst, musst du updaten, neu breaken, etc (zumindest habe ich es damals so mitbekommen und bei Apple ist es heute noch so). Ich kaufe aus Prinzip nur noch offene Konsolen, wenn ich damit Homebrew machen will. Alleine schon weil Sony immer mehr zum Unsympath schlechthin wird. Noch schlimmer als Apple und Oracle. <_< <br/>
<br/>
Egal. Das ist ein Puzzletubethread, kein Sonyhaterthread. ^^</r>
 
[RIOT] Puzzletube - Mitmacher gesucht!

<t>Hast du schon eine Demo zu puzzletube die ich mal testen könnte, sieht echt super aus!</t>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r>So, hab das Spiel mal angetestet. Aber irgend wie komm ich nicht mit der Steuerung klar. Ist für mich nicht wirklich intuitiv bedienbar. warum tauscht man nicht einfach immer die benachbarten Steine? Ich tausche irgend wie ohne Konzept, hab mehr mit navigieren zu tun als mit puzzeln. Ich tausche oft auch nur Steine gleicher Farbe, und bevor man sichs versieht ist die Zeit rum, bitte ein Modus ohne Zeitbegrenzung, ist sonst immer so stressig, ich zock ja zur Entspannung. <E>;)</E><br/>
Die Präsentation des Spieles ist aber gelungen, Menu ist auch gut und ruckeln tut es nur beim abräumen vieler Steine. Die Namenseingabe kommt aber etwas plötzlich und ich vermisse da Sonderzeichen oder zumindest ein Freizeichen. <br/>
Ach so, das Game hat keine Kategorie, sollte am besten unter Puzzle rein, passt ja ideal. <E>:)</E> <br/>
<br/>
Also abgesehen davon, das ich mit der Steuerung nicht klar komme ist es ein gutes Puzzelspiel. Sogar an die Option für den statischen Hintergrund haste gedacht ^^</r>
 
Re: [RIOT] Puzzletube - Mitmacher gesucht!

<r><QUOTE author="Fusion_Power"><s>
Fusion_Power said:
</s>So, hab das Spiel mal angetestet. Aber irgend wie komm ich nicht mit der Steuerung klar. Ist für mich nicht wirklich intuitiv bedienbar. <e>
</e></QUOTE>
Ich vermute, das ist eine Entwicklerkrankheit... In den letzten Monaten testen kommt sie mir sehr intuitiv und logisch vor. ^^
<QUOTE><s>
</s>warum tauscht man nicht einfach immer die benachbarten Steine?<e>
</e></QUOTE>
Warum fallen die Steine nicht in Form der Tetris Steine oben runter? Das Spiel ist dahingehend halt so, man tauscht immer zwei Stimme um einen dritten. Das gibt interessante Möglichkeiten und Einschränkungen. <E>:yes:</E>
<QUOTE><s>
</s>Ich tausche irgend wie ohne Konzept, hab mehr mit navigieren zu tun als mit puzzeln. Ich tausche oft auch nur Steine gleicher Farbe, und bevor man sichs versieht ist die Zeit rum, bitte ein Modus ohne Zeitbegrenzung, ist sonst immer so stressig, ich zock ja zur Entspannung. <E>;)</E><e>
</e></QUOTE>
Ja, leider leider leider leider leider fehlte mir am Ende "ein bisschen" (ein bisschen sehr) die Zeit und ich konnte nur den Free Game Mode einbauen. Eigentlich sollte es (und wird es!) auch einen Arcade Modus geben, wo man einfach beginnt (mit Erklärungen) und es dann immer schwerer und anspruchsvoller wird. Sozusagen vom Fusion_Power-Mode zum ED-Mode. <E>:p</E> Auch sind andere Spielmodi angedacht. Naja, das kommt noch. <E>:)</E>
<QUOTE><s>
</s>Die Präsentation des Spieles ist aber gelungen, Menu ist auch gut und ruckeln tut es nur beim abräumen vieler Steine.<e>
</e></QUOTE>
Worauf spielst du?
<QUOTE><s>
</s>Die Namenseingabe kommt aber etwas plötzlich und ich vermisse da Sonderzeichen oder zumindest ein Freizeichen.<e>
</e></QUOTE>
Ja, die wurde 3h vor Deadline eingebaut. In diesen 3h musste ich noch für 5 Systeme kompilieren und hochladen - und das gleiche für Schizophrenia. ^^ Das erste, was ich nach dem Contest einbaue, sind bisel mehr Zeichen und eine Markierung welcher Buchstabe gewählt ist... Und Ton (mein Musikmann Nick May hat da bestimmt was im Peto) wäre auch gut. die letzten 5 Sekunden z.B. irgendein Geräusche würde helfen, oder?
<QUOTE><s>
</s>Ach so, das Game hat keine Kategorie, sollte am besten unter Puzzle rein, passt ja ideal. <E>:)</E> <e>
</e></QUOTE>
Es gibt eine Kategorie Puzzle? Hm, hab nichts dergleichen offiziell bei freedesktop gefunden und nun arcade genommen...
<QUOTE><s>
</s>Also abgesehen davon, das ich mit der Steuerung nicht klar komme ist es ein gutes Puzzelspiel. <e>
</e></QUOTE>
Abgesehen von seinem Verbrauch, ist so ein LKW ein sehr sparsames Fahrzeug. Aber danke <E>:)</E>
<QUOTE><s>
</s>Sogar an die Option für den statischen Hintergrund haste gedacht ^^<e>
</e></QUOTE>
Ja, nur für dich! ^^<br/>
<br/>
greetings, Ziz</r>
 
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