Retroblox game console


Yeah, it why I bought a cheap second hand gen-1 wii, homebrew hacked it, and used gxloader to rip all of my discs which are now in the loft. I'm still looking for a solution to rip my Dreamcast games though.

Although I do wish I could chop the garbage off the end of my gamecube isos to make them similarly sized to the isos you can download if your so inclined. Ones you make yourself are always the full size of the disc, meaning I can only fit so many on the 32GB uSD card currently in an adaptor into the USB port of my Wii.
why not go the external HDD route? I had an extra 500gb hdd, got an enclosure for like $20 converted all my disks to wdfs format, you can fit a LOT of wii games in wdfs format on that much space. From what I understand you can load gamecube disks the same way.
 
Yeah, that's probably the best idea. If you go for a 2.5" disc I guess you don't need to run a separate power cord to the enclosure like you do with 3.5" discs. Gamecube discs I've ripped seem to come down as plain .iso files rather than wbfs folders.

I don't actually use my gamecube isos these days very much, as the machine's set up in the spare room, and only really gets used when my nephews are here. Can't beat a bit of super monkey ball.
 
Final changes to POLYMEGA system revealed

Last minute announced changes to the POLYMEGA system have caught many pre-order ‘backers’ unaware and asking for refunds.
What changes have been made to warrant an outcry of disappointment?
  • CPU upgraded to a higher speed Dual Core Intel chip (G5500T @3.2Ghz);
  • FPGA moved out of the base console and may only be made available to future cart modules such as the Famicon and an updated SNES (the launch SNES modules will not be FPGA);
  • Sega Saturn support has been added to the CD-ROM system;
  • The Twitch feature is no longer part of the launch package;
  • Launch modules will include 5 officially licensed games installed on their on-board flash memory;
  • POLYMEGA will have a digital store by Q4 2019 that will allow games to be purchased and downloaded to the console with prices starting from $3.99USD for cart games and $5.99USD for CD games.
NintendoLife article
 
As FPGA will not be incorporated into any of the add-on cart modules available at launch, it means that those of us whose who were intending to use flash cart devices such as Everdrives are out of luck as they will not work on the POLYMEGA.

Huh? If I plug an Everdrive into my Retrode 2 and emulated the resulting file, I'd expect that to work - or am I missing something? Have they also announced these modules won't have cart slots or something?
 
Although I do wish I could chop the garbage off the end of my gamecube isos to make them similarly sized to the isos you can download if your so inclined. Ones you make yourself are always the full size of the disc, meaning I can only fit so many on the 32GB uSD card currently in an adaptor into the USB port of my Wii.

You can do that with https://wit.wiimm.de/, if you are still looking for that.
 
Yeah, I can across that at some point a year or two ago. Unfortunately I couldn't get it to build on my archlinux64 server. Or I downloaded bins and they crashed, I forget the exact problem I had.
 
Yeah, I can across that at some point a year or two ago. Unfortunately I couldn't get it to build on my archlinux64 server. Or I downloaded bins and they crashed, I forget the exact problem I had.

It is there in official arch repos, package name is wit. Only problem I faced while using it was poor documentation (extensive but not user friendly), but eventually I figured it out. The tool actually is excellent. Here is the small bash script I made to use with wit. You need your usb drive in wbfs format (after that it will not be recognized or mounted by linux only wit will see that), once that is done you can copy games to usb with wit. Use convert iso to wbfs to remove unwanted bits.
Code:
#!/bin/bash

[ $(id -u) != 0 ] && echo "must run as root user" && exit
GAMEFOLDER="<path to wii games folder>"
echo -n "Choose?
    l) list games in USB
    s) copy games to USB from game folder
    f) format USB to wbfs
    c) check USB for errors
    r) remove game from USB
    t) change game title in USB
    w) convert iso to wbfs

» "

read -n 1 ops

case $ops in
    l)  wwt -a list ;; # /dev/sdb1 ;;
    s)  echo "Starttime: $(date +%r)"
        wwt -a add --source $GAMEFOLDER -v -u ;;    #-p /dev/sdb1 ;;
    f)  lsblk
        echo "select drive to format"
        read drive
        echo "formating $drive, press ^c in 10 seconds to stop" && sleep 10
        wwt format -v --force $drive ;;
    c)  echo -e " Choose file to check (list of files in current folder is printed below)
            $(ls $GAMEFOLDER)
            drive"
        read target
        case $target in
            drive) wwt -a check -v ;; # /dev/sdb1
            *) wwt -v check $GAMEFOLDER/$target ;;
        esac
        ;;
    r)  wwt -a list
        echo "choose disk to remove"
        read disk
        wwt -a -v remove "$disk" ;; #-p /dev/sdb1 ;;
    t)  wwt -a list
        echo "choose title id to change"
        read id
        echo "provide new title"
        read -a title
        wwt -a settitle "$id"="${title[@]}" ;; #-p /dev/sdb1 ;;
    w)  echo "choose iso file to convert, (dont write .iso in the file name)"
        read iso
        wit copy --source "$iso".iso --wbfs -d "$iso".wbfs -v
esac
 
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Thanks, I don't know why I went to the effort of downloading the binary zip before checking that.

I've now been able to create a wbfs file from my gamecube isos. Verifying the reverse direction has proven to be somewhat tricky, because the regenerated isos firstly are DVD sized, and not mini DVD sized, and secondly omit all of the garbage after the actual game data. Presumably they also modify some checksumming so that isos still load without their rubbish at the end, but I haven't found that in the first 1k or so of the file I checked. I guess I'll have to try copying the files to my wii's drive and try them out at some point tomorrow.
 
I don't bother creating small size ISOs from wbfs. I just dump wbfs to USB drive with wit and use that with usb loader.
 
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