Neelix
Insecticidal Maniac
Looks to me like it didn't finish downloading, so only the top line of the "INSERT COIN" layer downloaded and displayed. Try viewing the image and refreshing to re-download it.There's a bug in the c4a banner:
- Neelix
Looks to me like it didn't finish downloading, so only the top line of the "INSERT COIN" layer downloaded and displayed. Try viewing the image and refreshing to re-download it.There's a bug in the c4a banner:
Yeah seems fine now ?? Not sure what happened, but was definitely showing older score earlier
Now that I'm getting back up to speed with the Tournament Hub rewrite, could probably do with catching up with you on your server changes. I'm assuming you've stuck with http and json at least?I certainly intend on adding some more options to the server during its rewrite, so that it can store multiple source platforms, and do reporting based on various combinations.
I always figured it would be up to the developer .. it may vary by game; as long as any one game is consistent, that'd work (since cross comparison of scores between games makes no sense.) But as you say, maybe a set of guidelines? That sounds hard... Anyway, my thought was always 'end of session'; for arcade games it was sending up a whole table, and most people didn't mind if they.. achieved 10 entries onto the board of 5 slots, and then at end of session that 5 slot board was sent up and integrated; the fact they'd lost 5 of their scores wasn't important, since they'd beaten them off anyway. However, if you wanted higher resolution, and every single score posted.. server doesn't care obviously. So in this case, it leads to...What is the best practice of submitting scores to the c4a server (from a game developer's point of view)?
Should the game developer try to aggregate and cache scores and only submit the best one after a session (like NubNub does) or submit every new highscore (like Super Hexagon does) or only submit scores manually on the user's input?
Every one of these methods has some advantages and disadvantages and it's probably preference, but defining some "best practice" way would be a good idea I think.
This information should also be added to the wiki.
Is the repo version of C4AMAME the same as you posted in here yet? (ie supports command line launching)
Good, that I read about this this in the "tournament hub" thread by incident!Never did update the repo.
