This is the trouble of not having a machine and developing for it. I said I'd never do that again after devving for the GP2X originally. I should have stuck to that I think.
I don't know what should go where. I'm used to dealing with pc, GP2X, Wiz, iOS and WebOS. None of these need this odd .PND packaging and it really means absolutely nothing to me (at the moment). I don't generally write my save games to the media folder as I've been developing for webOS and iOS for a long while now and they don't allow that, but as this was going to be stored on an SD card (and not internal memory) I didn't know where it should be saved - keeping all the data in one place seemed like a good idea at the time. Obviously it wasn't.
As for license,I don't have any intimate knowledge of any license agreements, as I've always released stuff for free (but not OpenSource) without condition.
The game is not OpenSource. Users may not alter the game or its contents or make the game available commercially; the game must remain freeware and can be distributed freely, however I reserve the sole right to explore commercial avenues at a later date. Ports or conversions of the game for any system require my direct approval. All media and data, were created by and are copyright 2012 Ian Price, unless stated elsewhere, either within the game or in any accompanying .TXT files. These .TXT files must be included with the game in a readable form.
Will that be OK?