gruso
thunderbox
There doesn't seem to be a thread for this, and I'd already written my thoughts on the entry, so I'm starting one on behalf of Juergen Urban.
I'm a sucker for Arkanoid, so I was very happy to launch this and realise what type of game it was. (No, I didn't even read the description first). I'm only 4 or 5 levels in, and I can see this getting very devious. Figuring out the blue blocks and skulls level, although not too cryptic, was a very rewarding moment. Those little gaming moments are always golden. This game looks like it'll require a good mixture of dexterity and puzzle solving. Cool tunes too.
Suggestions (perhaps these could be special play modes):
- Faster ball speed. Repeated playthroughs will feel a bit slow in the early stages otherwise.
- Arkanoid-like bounce angles. This would be stupidly hard, I think, but fun.