Rainy Day - Game Project

Discussion in 'General Discussions' started by SiegfriedCroes, Apr 27, 2011.

  1. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    As usual, you use the tools presented to you in Penjin with an unrivalled finesse. I cannot wait to see how the end result will turn out!
     
  2. ManlyStump

    ManlyStump Member

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    May I suggest a hero death animation, rather than the screen just going white? The sample does look amazing, it's just got too long to get into. If you're going to add an extended intro I would much prefer it if you could skip the messages at startup!
     
  3. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    Ah yes, a hero death animation will sure be there instead of the thunderstruck, don't worry :)


    The splash screen intro will be shorter as the 2 riotDigital screens will not be included in the final version :) And I'll make them skipable. Thanks for the feedback :D
     
  4. cinaed666

    cinaed666 Member

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    can't wait to see some more!
     
  5. Nintendo

    Nintendo Nintendo Switch

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    +1


    Things are really looking up!
     
  6. DaMummy

    DaMummy Soldier Paste

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    just dropping by to say that this game will be amazing. i don't know where you found this archibald guy, but you need to give him a big thanks on behalf of this whole community, on the other hand, he's putting a lot of pressure on you to make this game as great as it looks. please don't stop working on it. and as far as music for the game goes, are you at all interested in seeking out another member for the project to only concentrate on the audio aspect of it?
     
  7. Sugarfix

    Sugarfix Member

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    Well, I don't have my Pandora with me today at work, but I've just played the demo on my PC and despite how limited the demo is, I've got to say, it's a thing of great beauty. Two thumbs up guys. I really hope the full version lives up to the promise of this demo. :)
     
  8. moz

    moz load *,8,1

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    Thi is a seriously beautiful looking game, let's hope the gameplay and story live up to the amazing visuals. But of course, no pressure :)
     
  9. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    @Cinaed666, SONY, Sugarfix & moz: Thanks guys :D


    @DaMummy: Thanks :D Don't worry about the pressure, I can handle it, I think :p


    Just to make sure you won't be expecting things that will not be in this game, this is what the final game will be:


    - A (simple) platformer. Jump, run, kill enemies, collect tokens (for score), reach the end of the level. Maybe we will include some puzzle elements (switches, keys, something more original?) But we'll see.


    - There will be some dialogue(or monologue) from time to time.


    - There will be 4 levels/worlds, each level ends with a boss.


    - The first level is the city/town you already saw a small part of, the last one will be the Weather Wizards tower (2 more in between).


    And about audio. Sound effects are easy, I'll be doing that myself (so I have something to do beside coding all the time :) ). For the music, well... We'll see. I'm a musician myself although I would never call me a composer. I'm going to try and see if I can do it and else I will be looking for 3th member :)
     
    Last edited by a moderator: Jul 15, 2011
  10. DaMummy

    DaMummy Soldier Paste

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    ok well dont be afraid to ask for help, im sure theres plenty of people here who can be of help, and plenty of people who know people that can be of assistance
     
  11. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    Sure :) Already got a lot of (programming related) help from the Pirate Team: PokeParadox, Foxblock and Markoez. THanks again guys :D
     
  12. may88

    may88 Well-Known Member

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    Good work and I repeat the call for more. However at the moment it is in my list of (all too few) completed games. :p
     
  13. Blue Protoman

    Blue Protoman Well-Known Member

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    Looks very promising. Unfortunately, the alpha release isn't enough to justify a vote from me. Sorry!
     
  14. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    It's alright :) We didn't enter the compo to win, we could have just sent in nothing but as it's because of the compo (and its minimin 2 members rule) that this game exists (else I would've never asked Archibald for doing graphics) we thought "Let's just send in what we have." :)
     
  15. Blue Protoman

    Blue Protoman Well-Known Member

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    I gotcha. Nothing to lose. And you've now got the publicity (and motivation) necessary to finish this game.


    Also, you mention four levels; unless they're each going to be very lengthy, you're setting us all up for disappointment. I personally would concentrate on replay value if you wanna go that route. Maybe an extra mode or two, like a Time Attack?
     
    Last edited by a moderator: Jul 18, 2011
  16. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    Well, actually Rainy Day was always meant to be a short game (not as short as the preview ofcourse). I would like the levels to be about the length of Sonic 3 stages (I don't know if you ever played that game) with every level including a mini boss and final boss (Still have to get a reply from Archibald if he agrees).


    Rainy Day is actually a "test" to see how well we get along to work on a game together :) We're not just making a game and then we stop, no! Finishing Rainy Day means time to think of something new, something bigger :D
     
  17. Archibald

    Archibald Still Fresh

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    One of the important reasons that Rainy Day will be a fairly small game in the end (think of the old shareware titles from back in the mid nineties as for the lenght of it) is that level design is art-based. So instead of piecing together a level from a tileset, the levels are actually giant pictures. They take a lot of time to put together, and I'm reluctant to engage another artist, as that will result in a stylistic mess.


    Dragons_Slayer is making a good comparison with Sonic 3.


    Four big levels, (possibly split in a couple of zones/areas for ease of construction and memory reasons) each with a mid-level mini boss, and a bigger level boss at the end.


    This is of course a hobby project, and the both of us of course have other duties outside of this project as well, so we're looking at a timescale of many months before Rainy Day will be entirely finished. However, as level design progresses in a rather linear fashion (working on one level at a time), we are now aiming to finish the first "city" level as the next goal, so that we can offer you guys something more to play with. :)
     
  18. Blue Protoman

    Blue Protoman Well-Known Member

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    If you're going to make the game short, can we have some extras to extend replay value, then?
     
  19. DaMummy

    DaMummy Soldier Paste

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    we just want to know if its something for pandora
     
    Last edited by a moderator: Jul 18, 2011
  20. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    You mean that "something new, something bigger"? Right now I would say "Yes of course! :D " and hopefully that won't change, but you never know...


    Just made a "new" video :) Nothing new actually just a video of the Alpha Preview but for those who played the PC version can now see how (well) it runs on Pandora (at 600mhz) :D

    https://www.youtube.com/embed/PwbmdkTST6s?feature=oembed
     

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