Draken
Well-Known Member
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Vimacs posted on Sep 25 2005 at 12:29 PM said:But thats a Sin! You will go to Hell for it, and get Blind, and kill a Kitten and... and...
DaveC posted on Sep 25 2005 at 07:22 PM said:Why would it use the hardware scaler? Didn't it run at 320 x 240 anyway? Scaling will just make it look pixely right?
Squidge posted on Sep 25 2005 at 06:27 PM said:DaveC posted on Sep 25 2005 at 07:22 PM said:Why would it use the hardware scaler? Didn't it run at 320 x 240 anyway? Scaling will just make it look pixely right?
I was thinking of running it at 200x200, and then using the hardware scaler to zoom it upto 320x240, and smooth the pixels out, just to annoy you
Nah, The only reason for the hardware scaler is just if you prefer speed over quality, you can run it at some smaller res, and scale it upto full res.
There's not really any need to do that. Sound+music hardly make any difference to the speed on quake (well, that was the case on the gp32). All the bottlenecks are in the rendering functions, so it will be interesting to see if any of those can use the second core at all.reallynotnick posted on Sep 25 2005 at 11:57 PM said:Can you do something simple like just make the second core just do sound?
Squidge posted on Sep 25 2005 at 08:11 PM said:DaveC at the scaler is built into the hardware - I wasn't going to use the second CPU for it. I don't even have to tell it to rescale each frame (like on the Zodiac). You can just say "here's the new screen buffer" and it zooms it for you whilst updating the LCD
However, Quake is the result of two (small) nights work, on an old version of GCC. With more work and a more recent GCC, it will be quite usable.
Unrelated to the Quake project, I'm wondering if the scaler could be altered each scanline via the hblank to implement some kind of mode 7.