Quake 2 Possible?


Considering Q2 can run in Software mode and Q3 can't, I doubt we will see Q3 happen.
 
pip posted on Oct 24 2005 at 08:40 AM said:
Considering Q2 can run in Software mode and Q3 can't, I doubt we will see Q3 happen.

I'm sure someone will port quake3, just because it's currently a SDL project, and I'm sure there will be software opengl option soon.

It's called being an attention seeker. And maybe they might even go through the effort of optimising the models so we can see a frame every now and then.

Maybe this will be the same genius who will bring us a UT slideshow. ;)
 
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Yuglooc posted on Oct 23 2005 at 12:02 PM said:
Jarska333 posted on Oct 23 2005 at 05:08 PM said:
I've been known to quake a toilet, on occasion. Depends on diet, I suppose.
But was that Quake 1, 2 or 3? :D

Definitely sounds like Quake 3 to me. *flush* "Can you say Unreal Tournament Ripoff, boys and girls?"

I think the original Unreal engine would be a lot more viable than the Quake 3 engine.

For a start, it's a lot more optimizable, from what I understand, secondly, Quake 3 software mode is a joke without a 700MHz plus processor if I remember right.

I'll settle for Quake 2 though.
 
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Winterkid posted on Oct 24 2005 at 01:49 AM said:
I think the original Unreal engine would be a lot more viable than the Quake 3 engine.

Yes for that a reason alone it has a very effective software renderer.

Winterkid posted on Oct 24 2005 at 01:49 AM said:
For a start, it's a lot more optimizable, from what I understand, secondly, Quake 3 software mode is a joke without a 700MHz plus processor if I remember right.

Q3 needs a hardware 3d accelerator. If you don't have an one then you might forget about Quake3. No, for sure it'll run on the GP2x but expect no more than single digits frames per second. Software opengl is really that slow.

Winterkid posted on Oct 24 2005 at 01:49 AM said:
I'll settle for Quake 2 though.

I had played this one so many times so I don't care about it anymore.
 
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OrR posted on Oct 23 2005 at 11:32 AM said:
PocketPCs have a Quake 3 port. Quake 2 shouldn't be a problem on the GP2X and Quake 3 might be possible, too. The only question is if it makes sense. Quake 1 is probably more useful because it runs at good speeds.

There is no FPU in the system so it will run quite slowly unless some creative use is made of the 2nd core, and even then it won't even approach PC framerates. Also, the Quake 3 port for PocketPC looks worse than Q3 on its lowest settings at 320x240 yet still runs at under 4 FPS on a very powerful PocketPC. Interpret that as you will. :)
 
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Epicenter posted on Oct 24 2005 at 11:55 AM said:
OrR posted on Oct 23 2005 at 11:32 AM said:
PocketPCs have a Quake 3 port. Quake 2 shouldn't be a problem on the GP2X and Quake 3 might be possible, too. The only question is if it makes sense. Quake 1 is probably more useful because it runs at good speeds.

There is no FPU in the system so it will run quite slowly unless some creative use is made of the 2nd core, and even then it won't even approach PC framerates. Also, the Quake 3 port for PocketPC looks worse than Q3 on its lowest settings at 320x240 yet still runs at under 4 FPS on a very powerful PocketPC. Interpret that as you will. :)

It is also running without sound on a 3D accelerated top of the range PDA.
 
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Winterkid posted on Oct 23 2005 at 06:49 PM said:
Yuglooc posted on Oct 23 2005 at 12:02 PM said:
Jarska333 posted on Oct 23 2005 at 05:08 PM said:
I've been known to quake a toilet, on occasion. Depends on diet, I suppose.
But was that Quake 1, 2 or 3? :D
I think the original Unreal engine would be a lot more viable than the Quake 3 engine.

For a start, it's a lot more optimizable, from what I understand, secondly, Quake 3 software mode is a joke without a 700MHz plus processor if I remember right.

I'll settle for Quake 2 though.

Quake 1 in software rendering on an FPU-less machine like the GP32 is slow as dirt-- the Gp2x port will only be faster if it uses the 2nd CPU to accelerate it, and even then it still won't be ridiculously high framerate. Now consider that Quake 3 uses models with hundreds of times the number of polygons, and software shaders, and 5-10x higher resolution textures and you'll see why it won't go over well.

As for Unreal, it's not miraculously faster either and in fact seems to carry more overhead than the Quake 3 engine does.
 
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Epicenter posted on Oct 24 2005 at 02:59 AM said:
Quake 1 in software rendering on an FPU-less machine like the GP32 is slow as dirt-- the Gp2x port will only be faster if it uses the 2nd CPU to accelerate it, and even then it still won't be ridiculously high framerate. Now consider that Quake 3 uses models with hundreds of times the number of polygons, and software shaders, and 5-10x higher resolution textures and you'll see why it won't go over well.

As for Unreal, it's not miraculously faster either and in fact seems to carry more overhead than the Quake 3 engine does.

This is why I'm not understanding the excitement about quakes myself. These are old games, with not so really good graphics and they don't fit to the GP2x's specs too well. It will be far better to focus on the "build" engine ports as games like the DukeNukem3D might actually run on the GP2x with good speeds. The GP2x's controls are far more suited to those games too.

Imho Q1 at good perfomance is quite possible on the GP2x. But it won't come just by a recompilation of the source code. The engine will have to be written from a scratch specificaly for a GP2x's hardware. This means a lot of an effort better to be spended elsewhere imho.
 
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I don't play FPSs but wouldnt it be cooler to use the engine and just create NEW games rather than recycling the old game?

Also, dont these types of ports require hacking out bits of the official game to drop into the new engine if it's even possible to do at all with quake2? That's how Duke Nukem works right?
 
I agree about not caring much about these old games being ported. I played the hell out of Quake 1 and 2 back when they came out and have definitely overplayed both over the years. I don't really have any inclination to play them on a handheld. I have the same problem sometimes with emulators. What I'm really looking forward to are the original homebrew games that'll be developed for the system.

Edit: By the way, Alpha2, I just checked out your art and it's pretty good. I approve.
 
I think the legal situation round the Quake 1 engine code is what's got people's imagination fired up. It's not because we're all anxious to play Quake 1 again (though there are some excellent mods that many of us wouldn't mind a look at), but rather the games that could _potentially_ be built on it.
 
i loved quake back in the day and it's been a while since i played it now...
wouldn't mind another run at it on a handheld.
 
aQwaBlaz3 posted on Oct 24 2005 at 04:52 AM said:
DTH posted on Oct 23 2005 at 10:17 AM said:
Howbout quake 3, or is this a stupid question?:p

if you even ASK about Quake 4..... :ph34r:

Bah, but shouldn't we demand the Doom3 first!? :ph34r: :ph34r:

Yeah, I know the Doom3 sucks but anyway... :lol:
 
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mmm... aleph one should be ported- this actually is open souce, and a more realistic request than quake/doom 3 4 etc.
plus it's a completely free game:

http://source.bungie.org/

anyone looking at what to port to GP2x- this could be a winner.
 
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