pip posted on Oct 24 2005 at 08:40 AM said:Considering Q2 can run in Software mode and Q3 can't, I doubt we will see Q3 happen.
Cahaz posted on Oct 24 2005 at 09:45 AM said:quake 3 without online options isn't worth the effort.
Yuglooc posted on Oct 23 2005 at 12:02 PM said:But was that Quake 1, 2 or 3?Jarska333 posted on Oct 23 2005 at 05:08 PM said:I've been known to quake a toilet, on occasion. Depends on diet, I suppose.
Winterkid posted on Oct 24 2005 at 01:49 AM said:I think the original Unreal engine would be a lot more viable than the Quake 3 engine.
Winterkid posted on Oct 24 2005 at 01:49 AM said:For a start, it's a lot more optimizable, from what I understand, secondly, Quake 3 software mode is a joke without a 700MHz plus processor if I remember right.
Winterkid posted on Oct 24 2005 at 01:49 AM said:I'll settle for Quake 2 though.
OrR posted on Oct 23 2005 at 11:32 AM said:PocketPCs have a Quake 3 port. Quake 2 shouldn't be a problem on the GP2X and Quake 3 might be possible, too. The only question is if it makes sense. Quake 1 is probably more useful because it runs at good speeds.
Epicenter posted on Oct 24 2005 at 11:55 AM said:OrR posted on Oct 23 2005 at 11:32 AM said:PocketPCs have a Quake 3 port. Quake 2 shouldn't be a problem on the GP2X and Quake 3 might be possible, too. The only question is if it makes sense. Quake 1 is probably more useful because it runs at good speeds.
There is no FPU in the system so it will run quite slowly unless some creative use is made of the 2nd core, and even then it won't even approach PC framerates. Also, the Quake 3 port for PocketPC looks worse than Q3 on its lowest settings at 320x240 yet still runs at under 4 FPS on a very powerful PocketPC. Interpret that as you will.
Winterkid posted on Oct 23 2005 at 06:49 PM said:I think the original Unreal engine would be a lot more viable than the Quake 3 engine.Yuglooc posted on Oct 23 2005 at 12:02 PM said:But was that Quake 1, 2 or 3?Jarska333 posted on Oct 23 2005 at 05:08 PM said:I've been known to quake a toilet, on occasion. Depends on diet, I suppose.
For a start, it's a lot more optimizable, from what I understand, secondly, Quake 3 software mode is a joke without a 700MHz plus processor if I remember right.
I'll settle for Quake 2 though.
Epicenter posted on Oct 24 2005 at 02:59 AM said:Quake 1 in software rendering on an FPU-less machine like the GP32 is slow as dirt-- the Gp2x port will only be faster if it uses the 2nd CPU to accelerate it, and even then it still won't be ridiculously high framerate. Now consider that Quake 3 uses models with hundreds of times the number of polygons, and software shaders, and 5-10x higher resolution textures and you'll see why it won't go over well.
As for Unreal, it's not miraculously faster either and in fact seems to carry more overhead than the Quake 3 engine does.
DTH posted on Oct 23 2005 at 10:17 AM said:Howbout quake 3, or is this a stupid question?
aQwaBlaz3 posted on Oct 24 2005 at 04:52 AM said:DTH posted on Oct 23 2005 at 10:17 AM said:Howbout quake 3, or is this a stupid question?
if you even ASK about Quake 4..... h34r: