elinscheid posted on Oct 23 2005 at 06:31 PM said:The PSP will be having a Quake2 port soon,
http://psp-news.dcemu.co.uk/quake2psp.shtml
Given this information perhaps the GP2X can handle this as well?
LinkGoldSrc, or Goldsource, is the internal name Valve Software gave for released versions of the heavily modified Quake engine that powers their science-fiction first-person shooter Half-Life (1998).
It has no official name.
Erik Johnson explains the GoldSrc naming scheme in this quote from the Valve Developer Community:
"When we were getting very close to releasing Half-Life (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both $/Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck.
Jarska333 posted on Oct 23 2005 at 07:08 PM said:I've been known to quake a toilet, on occasion. Depends on diet, I suppose.
this is the clown posted on Oct 23 2005 at 07:25 PM said:Sorry if this is a bit of a stupid question, my knowledge of such matters is highly limited.
this is the clown posted on Oct 23 2005 at 01:25 PM said:A bit off topic and not sure of the legaility of it either.But would it possible to run Half-Life on the gp2x? As the engine it uses is a modified version of the Quake engine.
LinkGoldSrc, or Goldsource, is the internal name Valve Software gave for released versions of the heavily modified Quake engine that powers their science-fiction first-person shooter Half-Life (1998).
It has no official name.
Erik Johnson explains the GoldSrc naming scheme in this quote from the Valve Developer Community:
"When we were getting very close to releasing Half-Life (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both $/Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck.
Sorry if this is a bit of a stupid question, my knowledge of such matters is highly limited.
Jarska333 posted on Oct 23 2005 at 05:08 PM said:I've been known to quake a toilet, on occasion. Depends on diet, I suppose.