shinneri
Certified Guru
About a week ago, I e-mailed Gamepark with some several questions about their XGP line of console. Apparently, Nathan (I think that's his name) was out, but he finally got back to me. The wait was well worth it!
I have the questions and his response to them below.
1. Do you see any of your platforms as competitor to the Nintendo DS or PSP or do you consider them in an entirely different market? I'm talking mostly about the XGP here.
Well, we feel that there is no real competitor for GPKiDS. For XGPmini and XGP, Nintendo and Sony could be our competitors but our approach to the game market is somewhat different from theirs. Although we are going to create/license commercial games for our systems, we will be providing technical information for developers unlike the two giant in the game market. Also we are willing to sacrifice some of our profit in order to bring affordable s/w and h/w to our customers. I personally believe that these approaches make GAMEPARK differ from Sony and Nintendo and give us a little bit of a “push” when we are competing against Sony and Nintendo with our XGP and XGPmini.
2. How important will commercial games be on each platform?
Commercial games are very important to us as well as homebrew and our open source policy. We believe that any gaming device is not a gaming device without commercial games. Commercial games are one of the critical factors of a game system to be successful. Since we are well aware of this fact, we will focus on the creation or licensing the commercial games for our platforms. However this doesn’t mean that GAMEPARK will go against developers. Amateur developers, homebrew users, and many other fans of GP32 made us what we are now and where we stand in the game market. We had provided technical information to developers with our GP32 and we intend to keep this policy until we stop developing H/W. In addition, if I may give some correct feedback on the issue of GAMEPARK and GamePark Holdings split off, GamePark Holdings went their way to be a game aggregator not to create PMP or portable game device. And GAMEPARK has never given up or changed its policy of being openness to developers. GAMEPARK and GamePark Holdings didn’t split off because GamePark Holdings wanted to create open system and GAMEPARK wanted to create closed system. GAMEPARK and GamePark Holdings split off because GamePark Holdings got greedy and thought they could develop an H/W which can match with GP32. Also it seems to me that people think that all but one developer went with GamePark Holdings to create their system. However this is not true. Only one developer who merely participated in developing GP32 went with GamePark Holdings. The brains of GP32 project still remains with GAMEPARK and are working on the development of XGP and XGPmini.
3. Are commercial games in production now? You don't have to give specifics (though you can if you like .
As mentioned several times previously, we are working with several game developers and aggregators right now. I can not say for sure how many games will be available when we launch GPKiDS but I believe there will be at least 3 commercial games. We plan to increase the number of games available for GPKiDS later on.
4. Do you definitely intend to release all three systems?
Our initial plan was to develop 3 systems to penetrate into 3 different niche markets. As for now, we are going to stick with our initial plan.
5. Why have I seen images of gpCinema running on XGP mini and fSMS running on XGP Kids? Neither are backwards compatible, correct?
Correct. GPCinema was the software used in GP32 to play movie files. GPCinema was used to in XGPmini to show the ability of XGPmini playing video clips. The software which will be ported to XGPmini is now being developed and the software will not be too different from GPCinema. You can think of it as the new version of GPCinema.
6. How important do you see homebrew (and emulation) being on your platforms?
I will skip this one since I have mentioned what we think of homebrew on previous questions.
7. I'm sure you're aware of Gamepark Holding's console, the GP2X. What makes your consoles better? Do you see them as competition? You don't have to answer, if you don't want to.
It is kind of hard to answer this question because we have not yet developed XGP.
8. What does the new pop-up notice on your Korean page say? There's a lot of speculation on the forums.
It just says that as of Sept 16th, we will no longer provide A/S for GP32 users in Korea. It does nothing to do with the launch of GPKiDS.
I have the questions and his response to them below.
1. Do you see any of your platforms as competitor to the Nintendo DS or PSP or do you consider them in an entirely different market? I'm talking mostly about the XGP here.
Well, we feel that there is no real competitor for GPKiDS. For XGPmini and XGP, Nintendo and Sony could be our competitors but our approach to the game market is somewhat different from theirs. Although we are going to create/license commercial games for our systems, we will be providing technical information for developers unlike the two giant in the game market. Also we are willing to sacrifice some of our profit in order to bring affordable s/w and h/w to our customers. I personally believe that these approaches make GAMEPARK differ from Sony and Nintendo and give us a little bit of a “push” when we are competing against Sony and Nintendo with our XGP and XGPmini.
2. How important will commercial games be on each platform?
Commercial games are very important to us as well as homebrew and our open source policy. We believe that any gaming device is not a gaming device without commercial games. Commercial games are one of the critical factors of a game system to be successful. Since we are well aware of this fact, we will focus on the creation or licensing the commercial games for our platforms. However this doesn’t mean that GAMEPARK will go against developers. Amateur developers, homebrew users, and many other fans of GP32 made us what we are now and where we stand in the game market. We had provided technical information to developers with our GP32 and we intend to keep this policy until we stop developing H/W. In addition, if I may give some correct feedback on the issue of GAMEPARK and GamePark Holdings split off, GamePark Holdings went their way to be a game aggregator not to create PMP or portable game device. And GAMEPARK has never given up or changed its policy of being openness to developers. GAMEPARK and GamePark Holdings didn’t split off because GamePark Holdings wanted to create open system and GAMEPARK wanted to create closed system. GAMEPARK and GamePark Holdings split off because GamePark Holdings got greedy and thought they could develop an H/W which can match with GP32. Also it seems to me that people think that all but one developer went with GamePark Holdings to create their system. However this is not true. Only one developer who merely participated in developing GP32 went with GamePark Holdings. The brains of GP32 project still remains with GAMEPARK and are working on the development of XGP and XGPmini.
3. Are commercial games in production now? You don't have to give specifics (though you can if you like .
As mentioned several times previously, we are working with several game developers and aggregators right now. I can not say for sure how many games will be available when we launch GPKiDS but I believe there will be at least 3 commercial games. We plan to increase the number of games available for GPKiDS later on.
4. Do you definitely intend to release all three systems?
Our initial plan was to develop 3 systems to penetrate into 3 different niche markets. As for now, we are going to stick with our initial plan.
5. Why have I seen images of gpCinema running on XGP mini and fSMS running on XGP Kids? Neither are backwards compatible, correct?
Correct. GPCinema was the software used in GP32 to play movie files. GPCinema was used to in XGPmini to show the ability of XGPmini playing video clips. The software which will be ported to XGPmini is now being developed and the software will not be too different from GPCinema. You can think of it as the new version of GPCinema.
6. How important do you see homebrew (and emulation) being on your platforms?
I will skip this one since I have mentioned what we think of homebrew on previous questions.
7. I'm sure you're aware of Gamepark Holding's console, the GP2X. What makes your consoles better? Do you see them as competition? You don't have to answer, if you don't want to.
It is kind of hard to answer this question because we have not yet developed XGP.
8. What does the new pop-up notice on your Korean page say? There's a lot of speculation on the forums.
It just says that as of Sept 16th, we will no longer provide A/S for GP32 users in Korea. It does nothing to do with the launch of GPKiDS.