Pyra screen options


Also, a stylus for a resistive touchscreen is far cheaper than a usable one for a capacitive touchscreen - a pointy bit of plastic will do nicely
 
Also, a stylus for a resistive touchscreen is far cheaper than a usable one for a capacitive touchscreen - a pointy bit of plastic will do nicely
Well, not too pointy, as we know. ;-)
 
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Well , if we were to be honest there are accurate stylus for capacitive screens like this ->  http://www.kickstarter.com/projects/227221698/truglide-apex-fine-point-electronic-stylus-for-ipa

They don't use digitzers either,  The only issue is that compared to a slim small plastic stylus , they are expensive and not easily stored in a slot becuase they are a lot larger than the slim plastic stylus.  
I'm pretty sure they are active (->batteries) and still less accurate than resistive.

Furthermore it's perfectly possible to use small GUI elements without a stylus using a resistive screen (just takes a little practice), but not with a capacitive one.
 
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^ Yes they are active ie require a battery which needs to be charged every now and then.  They are accurate enough though, just costly and big compared to a slim plastic stylus.
 
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^ Yes they are active ie require a battery which needs to be charged every now and then.  They are accurate enough though, just costly and big compared to a slim plastic stylus.
Honestly, that doesn't convince me that they are accurate. So he can write? People have been doing that without a stylus. Until I see them using it on a capacitive screen with a small UI like on most DS games or PDAs, then I can't be convinced that that is accurate enough.

-God Ginrai
 
If the nubs are GOOD/GREAT... I don't care if the touchscreen is cap

I only use the touchscreen when the nubs are annoying me for small buttons.
 
Even if the nubs are awesome, (which I'm hoping they will be) I will still want an accurate resistive (or wacom+cap) touchscreen. I can't stand trying to use analog input to emulate mouse input.

-God Ginrai
 
From that kickstarter:

"The initial prototypes were getting about 8 hours of writing time and we found we can double or triple this in the production version by pulsing the "ON" indicator LED instead of leaving it constantly on. With this, the approximate time is 20 hours, which should last an average of two weeks."

This sounds a lot like 8 hours worth of 8 hours..., if you dont want extra lag.?

Non convenient option to just going with resistive. A tethered stylus could work around this, but that is expensive and more complicated for whatever reason i cant really understand.

Meanwhile resistive is more convenient in that its always gloves free and any stylus goes.

You may have heard the story about how resistive is bad and capacitive is superior. That is comparing apples to oranges, and largely a false consent due to how resistive is at the bottom end cheapest and thus often bad. A good resistive screen is just as "good" as your good capacitive screen. Input lag, CPM etc on anything above good is irrelevant so long as we are still talking about touchscreen here.

With this being a handheld i assume hands are readily available, add to that a little bit of motorical skill, and nubs are indeed superior for mousing if done right, like the thinkpad one.

The keyboard is best used at an angle to the screen, so you end up with monkey arm pretty fast if you want to use input-punching for mouse events and movement.

The use-case for "precision" work, is really touch type things and drawing from what i can tell.

Precision aspects aside (albeit they are a prior concern, and they favour the resistive)

Without resorting to unfeasible technicalities i understand it as a trade-off between pressure sensitivity on one hand, and five finger painting on the other.

Two point touch is a middle-ground, and it can be done on resistive, there are also some seemingly dubious hybrid laser/resistive solutions that aren't really solving a problem anyone had.

One point touch has served me well on the pandora, and for good reason.

the list of things that are generally preferable to using fingers on a non tactile surface for mouse input is long. Mouse, trackball, nubs, gyro, stylus, If any of those are available, having touch in addition quickly becomes a cornercase for usability. Add a point to that and why/why not?

As an extention of that. What is 5(+) finger multi-touch used for?  Its cool in some music instrument programs, but novel as  a whole. Casual mobile games use it, but any time playing those on a pyra is time better spent on other (read:real) games on the pyra, no? I like to think that the very existence of touch type games are to a large extent the result of not having proper keyboard and mouse input available to begin with.

If the question to someone who has good physical input methods and master them for a given task is: "would you be touching the screen if you could?" It seems as if "no?" is the given answer.

Should the need arise one can always plug in a usb device for drawing, but i don't see the point in a handheld , when the screen can be flat, or as the case is for stationary use, on a table. 

TL;DR Anything outside of a 5" resistive is foreign to what a pyra is, or could be.
 
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Well the screen is where usually what i want to see happens. My fingers being in the way is generally a bad thing, for no reward. Musical input (with flexibility of more variables x-y and pressure sensitivity as opposed to a digital switch keyboard) being the exception.
 
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I do not know, if it has been answered already anywhere,

but the Nvidia Shield has a 5" screen with 1280x720.

Why can't we have this one?

Does the company producing them have some contract with Nvidia saying "don't sell to those socialist community guys"?
 
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I do not know, if it has been answered already anywhere,

but the Nvidia Shield has a 5" screen with 1280x720.

Why can't we have this one?

Does the company producing them have some contract with Nvidia saying "don't sell to those socialist community guys"?
There could be several reasons:

  • Ed just did not think of it (not very probable though)
  • The manufacturer simply does not accept small quantity orders
  • EOL may be not far enough in future
  • some technical specs aren't "sufficient", like thickness, power consumption or touch technology (resistive vs. capacitive)
 
Actually I like the idea of a 1080p screen. You don't need to use all of it after all, but for some things it can be nice to have a very high pixel density. If you don't need it you can just use half of it (540*960). That's already a higher resolution than the Pandora's screen has and scaling this way is very cheap (just use 2x2 pixel instead of one).
 
Yes, 1080p at half resolution is pretty much perfect for normal use. And it is nice to have more options for upscaling from arbitrary source resolution without noticeable artifacts. Or to use it with a big monitor or beamer and get the exact same image on your screen, even if you can't really see the pixels. And I guess if you really have good eyes (or a microscope), the ful resolution can be useful for things like viewing detail-rich photographs.
 
And I guess if you really have good eyes (or a microscope), the ful resolution can be useful for things like viewing detail-rich photographs.
Or just for browsing the web. I like not being able to tell apart pixels when reading anything.
 
And I guess if you really have good eyes (or a microscope), the ful resolution can be useful for things like viewing detail-rich photographs.
Or just for browsing the web. I like not being able to tell apart pixels when reading anything.
It depends -- if the site is nicely resolution-independent, sure, why not. But if it uses fixed-size images and pixels as a unit, it can be annoying to constantly have to zoom to make stuff fit your screen well. E.g. there are still lots of websites that use text boxes of, say, 500 pixels wide for the main stuff (with e.g. two 150 pixel wide sidebars so the whole thing works on an old 800x600 screen). On a 5" screen which is 1920 pixels wide, that can get annoying :)
 
And I guess if you really have good eyes (or a microscope), the ful resolution can be useful for things like viewing detail-rich photographs.
Or just for browsing the web. I like not being able to tell apart pixels when reading anything.
 It depends -- if the site is nicely resolution-independent, sure, why not. But if it uses fixed-size images and pixels as a unit, it can be annoying to constantly have to zoom to make stuff fit your screen well. E.g. there are still lots of websites that use text boxes of, say, 500 pixels wide for the main stuff (with e.g. two 150 pixel wide sidebars so the whole thing works on an old 800x600 screen). On a 5" screen which is 1920 pixels wide, that can get annoying :)
Yes, true.
 
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