About the analog issue (jumpman): being fixed right now. We'll change the emulator to report itself as an analog controller always, along with full real support for left and right analogs. For games that didn't support analog natively, emulating digital with the left analog (as it is now) might become an option (maybe setting a keyboard key to change that?)
Hope it doesn't break any other games
The oddballs are the ones that use stuff like 512x240. These are kinda crazy though since the PS1 has very limited VRAM and you're wasting space that could be used for textures instead. Although if your game already uses little textures (ie: fighting games, small scene, little models) and you've got VRAM to spare, it might become a nice option.
Hope it doesn't break any other games
Blame the board software transition Fixed now, thanks.God Ginrai said:Great to hear. Btw, didn't you used to have a smiley face avatar or something?
320x240 and 320x256, I believe. That sometimes is actually 320x480 and 320x512 interlaced, which is the same thing basically.DaveC said:What resolutions does the PSX do regularly (as in 90% of games, not the one or two oddballs) ?
The oddballs are the ones that use stuff like 512x240. These are kinda crazy though since the PS1 has very limited VRAM and you're wasting space that could be used for textures instead. Although if your game already uses little textures (ie: fighting games, small scene, little models) and you've got VRAM to spare, it might become a nice option.
I just started looking at the Pandora-specific code but I'm pretty sure the scaling is done by the video hardware. (like when you set your desktop to 640x480 in a 2180x1024 LCD and the monitor itself stretches the screen)DaveC said:I noticed something about the graphics, they are filtered and look fuzzy. Could you add a menu option to get rid of that? It looks too blurry and it looks like it is expensive CPU wise to do all of that blurring together. I imagine you could get a few FPS by just doing the 2X and no filter.
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